Giovanni Mascellani
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dcee148b1a
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vkd3d-shader/ir: Move the control flow type enumeration to vkd3d_shader_private.h.
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2024-09-12 18:27:20 +02:00 |
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Nikolay Sivov
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ec644b395b
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vkd3d-shader/tpf: Create a stub STAT section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-12 18:26:08 +02:00 |
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Feifan He
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5df81049aa
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vkd3d-shader/msl: Call vsir_program_transform() before generating code.
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2024-09-12 18:09:00 +02:00 |
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Feifan He
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47981def0d
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vkd3d-shader/msl: Generate comments for unhandled instructions.
Similar to commit 8a60814476 for the GLSL
target.
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2024-09-12 18:04:44 +02:00 |
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Feifan He
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23ba1a5e07
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vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL.
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2024-09-12 17:03:32 +02:00 |
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Henri Verbeet
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ab525f31e4
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vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register.
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2024-09-11 15:24:54 +02:00 |
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Henri Verbeet
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f3e6c75c89
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vkd3d-shader/d3dbc: Use enum vkd3d_shader_dst_modifier in struct sm1_dst_register.
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2024-09-11 15:19:29 +02:00 |
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Giovanni Mascellani
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b31c9831fa
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vkd3d-shader/ir: Print results as signed numbers.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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096f133b09
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vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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03ab0156a2
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vkd3d-shader/ir: Run validation after inserting the alpha test.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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5c0d640d18
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vkd3d-shader/ir: Run validation after flattening control flow constructs.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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4b06729be8
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vkd3d-shader/ir: Run validation after normalising combined samplers.
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2024-09-11 15:13:14 +02:00 |
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Giovanni Mascellani
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c2fd1e42fd
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vkd3d-shader/ir: Run validation after removing dead code.
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2024-09-11 15:13:14 +02:00 |
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Elizabeth Figura
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82773eb805
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
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2024-09-11 15:11:42 +02:00 |
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Elizabeth Figura
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2688a24bde
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vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
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2024-09-11 15:11:42 +02:00 |
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Elizabeth Figura
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b23c172a47
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
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2024-09-11 15:11:42 +02:00 |
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Elizabeth Figura
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e7eadb38b8
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
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2024-09-11 15:11:42 +02:00 |
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Elizabeth Figura
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24e29649c4
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vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
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2024-09-11 15:11:42 +02:00 |
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Elizabeth Figura
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7636f2a233
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vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
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2024-09-11 15:11:42 +02:00 |
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Francisco Casas
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6e6e2910d6
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vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:10:16 +02:00 |
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Francisco Casas
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4ed16108f0
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vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
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2024-09-11 15:09:58 +02:00 |
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Francisco Casas
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5db2c2a949
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vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:09:17 +02:00 |
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Francisco Casas
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d70342d66d
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vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:07:35 +02:00 |
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Francisco Casas
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82dec5db46
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vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:06:09 +02:00 |
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Nikolay Sivov
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3b4e0ce8e9
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vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-10 21:48:03 +02:00 |
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Conor McCarthy
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e550901efa
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vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
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2024-09-10 21:45:22 +02:00 |
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Giovanni Mascellani
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828dfdf1bd
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vkd3d-shader/ir: Run validation after normalising flat constants.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
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1c285d40bd
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vkd3d-shader/ir: Run validation after normalising I/O registers.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
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d8c41cc270
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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
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a3fdc447de
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vkd3d-shader/ir: Run validation after flattening hull shader phases.
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2024-09-10 21:43:14 +02:00 |
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Giovanni Mascellani
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5fd93c28c4
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vkd3d-shader/ir: Run validation after remapping the output signature.
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2024-09-10 21:43:14 +02:00 |
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Henri Verbeet
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207664baca
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vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type().
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2024-09-10 21:42:23 +02:00 |
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Henri Verbeet
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f163df787e
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vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION.
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2024-09-10 21:41:33 +02:00 |
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Nikolay Sivov
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de6abd964e
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vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-10 21:40:32 +02:00 |
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Nikolay Sivov
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75299c04fd
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vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-10 21:39:03 +02:00 |
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Giovanni Mascellani
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bfd1fc9cd6
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vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
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2024-09-05 16:33:05 +02:00 |
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Giovanni Mascellani
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7b9a1bf6df
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vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs.
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2024-09-05 16:29:47 +02:00 |
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Giovanni Mascellani
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08c1f4d45e
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vkd3d-shader/ir: Run validation after flattening control flow constructs.
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2024-09-05 16:29:17 +02:00 |
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Giovanni Mascellani
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455c826a6a
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vkd3d-shader/ir: Run validation after structurization.
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2024-09-05 16:29:11 +02:00 |
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Giovanni Mascellani
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e935dcb88d
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vkd3d-shader/ir: Run validation after lowering switches to selection ladders.
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2024-09-05 16:29:02 +02:00 |
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Giovanni Mascellani
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4a28433ef5
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vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs.
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2024-09-05 16:26:52 +02:00 |
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Giovanni Mascellani
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fade5dd54c
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vkd3d-shader/ir: Run validation after lowering instructions.
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2024-09-05 16:25:33 +02:00 |
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Giovanni Mascellani
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ffb7284fb6
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vkd3d-shader/ir: Do not decide the control flow type on NOPs.
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2024-09-05 16:20:39 +02:00 |
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Giovanni Mascellani
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829e6f5cd0
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vkd3d-shader/ir: Emit a warning instead of an error on validation failures.
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2024-09-05 16:20:39 +02:00 |
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Henri Verbeet
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03d76f653b
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vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT.
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2024-09-05 12:47:43 +02:00 |
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Henri Verbeet
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b9693393fd
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vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction.
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2024-09-05 12:45:43 +02:00 |
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Nikolay Sivov
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0a6bcf5da7
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vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-09-04 18:43:41 +02:00 |
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Henri Verbeet
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a214e96cf8
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vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
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2024-09-04 18:42:26 +02:00 |
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Henri Verbeet
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b61675d0f3
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vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature().
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2024-09-04 18:40:56 +02:00 |
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Shaun Ren
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c1babbc8aa
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vkd3d-shader/hlsl: Validate hull shader attributes.
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2024-09-04 18:30:04 +02:00 |
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