vkd3d/libs/vkd3d-shader
2024-09-12 17:03:32 +02:00
..
checksum.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
d3d_asm.c vkd3d: Fix a few typos in the comments. 2024-08-19 14:17:41 +02:00
d3dbc.c vkd3d-shader/d3dbc: Use enum vkd3d_shader_src_modifier in struct sm1_src_register. 2024-09-11 15:24:54 +02:00
dxbc.c vkd3d-shader: Use a hash to build the filename when dumping shaders. 2024-08-29 19:14:27 +02:00
dxil.c vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
fx.c vkd3d-shader/fx: Check modifiers when reusing types. 2024-09-10 21:48:03 +02:00
glsl.c vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
hlsl_codegen.c vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Fold logic AND and logic OR identities. 2024-09-03 15:11:16 +02:00
hlsl.c vkd3d-shader/hlsl: Parse the partitioning attribute. 2024-09-04 18:28:59 +02:00
hlsl.h vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1. 2024-09-11 15:10:16 +02:00
hlsl.l vkd3d-shader/hlsl: Parse the CompileShader() syntax. 2024-09-04 17:59:34 +02:00
hlsl.y vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract(). 2024-09-11 15:11:42 +02:00
ir.c vkd3d-shader/ir: Print results as signed numbers. 2024-09-11 15:13:14 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
msl.c vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL. 2024-09-12 17:03:32 +02:00
preproc.h vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h. 2024-08-05 15:57:56 +02:00
preproc.l vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l. 2024-08-05 15:57:56 +02:00
preproc.y vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y. 2024-08-05 15:57:56 +02:00
spirv.c vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform(). 2024-09-11 15:13:14 +02:00
tpf.c vkd3d-shader/hlsl: Implement the mad() intrinsic. 2024-09-10 21:40:32 +02:00
vkd3d_shader_main.c vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL. 2024-09-12 17:03:32 +02:00
vkd3d_shader_private.h vkd3d-shader: Introduce VKD3D_SHADER_TARGET_MSL. 2024-09-12 17:03:32 +02:00
vkd3d_shader.map vkd3d-shader: Implement scanning combined resource/sampler information. 2023-11-13 23:19:23 +01:00