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vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
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Notes:
Henri Verbeet
2024-09-11 15:34:20 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1042
@ -3809,7 +3809,7 @@ static bool intrinsic_dst(struct hlsl_ctx *ctx, const struct parse_initializer *
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" return %s(1, src0.y * src1.y, src0.z, src1.w);\n"
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"}";
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if (!elementwise_intrinsic_float_convert_args(ctx, params, loc))
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if (!elementwise_intrinsic_convert_args(ctx, params, loc))
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return false;
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type = params->args[0]->data_type;
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if (!(type->class == HLSL_CLASS_SCALAR
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