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checksum.c
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vkd3d-shader: Use a hash to build the filename when dumping shaders.
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2024-08-29 19:14:27 +02:00 |
d3d_asm.c
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vkd3d: Fix a few typos in the comments.
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2024-08-19 14:17:41 +02:00 |
d3dbc.c
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vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:09:17 +02:00 |
dxbc.c
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vkd3d-shader: Use a hash to build the filename when dumping shaders.
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2024-08-29 19:14:27 +02:00 |
dxil.c
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vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers.
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2024-09-10 21:43:14 +02:00 |
fx.c
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vkd3d-shader/fx: Check modifiers when reusing types.
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2024-09-10 21:48:03 +02:00 |
glsl.c
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vkd3d-shader/glsl: Fix a typo in a few messages.
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2024-08-19 14:20:21 +02:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:09:17 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
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2024-09-03 15:11:16 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Parse the partitioning attribute.
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2024-09-04 18:28:59 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Parse the patchconstantfunc attribute.
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2024-09-04 18:30:04 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Parse the CompileShader() syntax.
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2024-09-04 17:59:34 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Implement the mad() intrinsic.
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2024-09-10 21:40:32 +02:00 |
ir.c
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vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind)
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2024-09-10 21:45:22 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.h.
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2024-08-05 15:57:56 +02:00 |
preproc.l
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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.l.
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2024-08-05 15:57:56 +02:00 |
preproc.y
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vkd3d-shader: Replace assert() with VKD3D_ASSERT() in preproc.y.
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2024-08-05 15:57:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Break long assembly lines.
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2024-09-03 17:06:20 +02:00 |
tpf.c
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vkd3d-shader/hlsl: Implement the mad() intrinsic.
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2024-09-10 21:40:32 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader: Dump the converted shader too.
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2024-08-29 19:17:07 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
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2024-09-11 15:07:35 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Implement scanning combined resource/sampler information.
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2023-11-13 23:19:23 +01:00 |