Zebediah Figura
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c861a937e8
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vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_method_call().
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2023-07-27 17:17:37 +09:00 |
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Zebediah Figura
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f95ab2a5e8
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vkd3d-shader/hlsl: Pass an hlsl_block pointer to add_assignment().
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2023-07-24 22:41:16 +02:00 |
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Zebediah Figura
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7e7a6d3691
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vkd3d-shader/hlsl: Pass a hlsl_block pointer to hlsl_add_conditional().
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2023-07-24 22:41:15 +02:00 |
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Zebediah Figura
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80b9f52010
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vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().
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2023-07-24 22:41:14 +02:00 |
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Zebediah Figura
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3a07df8476
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vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().
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2023-07-24 22:41:13 +02:00 |
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Zebediah Figura
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0dee96ead6
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vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
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2023-07-24 22:41:12 +02:00 |
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Nikolay Sivov
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bd3d4a6c06
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vkd3d-shader: Add compiler option to specify matrix majority.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-24 22:41:09 +02:00 |
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Zebediah Figura
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d52eb8595f
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vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
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2023-07-20 22:33:01 +02:00 |
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Zebediah Figura
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cdabe172cb
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vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
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2023-07-20 22:33:00 +02:00 |
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Zebediah Figura
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54bd6f7b4b
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vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
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2023-07-20 22:32:59 +02:00 |
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Zebediah Figura
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77e1c5893e
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vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
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2023-07-20 22:32:57 +02:00 |
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Conor McCarthy
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c0a2bb1095
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vkd3d-shader/dxil: Emit undefined constants.
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2023-07-20 22:32:53 +02:00 |
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Conor McCarthy
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402c93fa68
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vkd3d-shader/spirv: Introduce an undefined register type.
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2023-07-20 22:32:52 +02:00 |
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Conor McCarthy
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3e553aaaa7
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vkd3d-shader/dxil: Emit the shader instructions.
Sufficient for compiling a no-op pixel shader.
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2023-07-20 22:32:51 +02:00 |
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Conor McCarthy
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f26d47585f
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vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
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2023-07-20 22:32:50 +02:00 |
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Conor McCarthy
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8fe6d2eeac
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vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
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2023-07-20 22:32:48 +02:00 |
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Zebediah Figura
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e0e261eac3
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vkd3d-shader/spirv: Emit variables for flat constant buffers.
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2023-07-17 22:56:47 +02:00 |
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Zebediah Figura
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25cf6a720b
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vkd3d-shader/ir: Normalise sm1-style constants.
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2023-07-17 22:56:45 +02:00 |
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Zebediah Figura
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e9fb067d4c
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vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
It is not spirv-specific and will (presumably) be used for GLSL as well.
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2023-07-17 22:56:43 +02:00 |
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Zebediah Figura
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d077562f79
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vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
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2023-07-17 22:56:39 +02:00 |
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Zebediah Figura
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44bf5556ae
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vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
Spotted by Francisco Casas.
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2023-07-17 22:56:19 +02:00 |
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Nikolay Sivov
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63631a8fd4
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vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-07-17 22:56:05 +02:00 |
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Francisco Casas
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3bafd036bb
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vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
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2023-07-17 22:55:53 +02:00 |
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Zebediah Figura
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a55973d695
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vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
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2023-07-17 22:55:51 +02:00 |
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Francisco Casas
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15ea5ff9db
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vkd3d-shader/hlsl: Separate tracking of sampler_dim and usage for object components.
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2023-07-17 22:55:48 +02:00 |
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