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checksum.c
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vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers.
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2021-08-11 20:58:24 +02:00 |
d3d_asm.c
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vkd3d-shader: Unify static string arrays initialization pattern.
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2023-06-28 21:40:21 +02:00 |
d3dbc.c
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vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
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2023-07-17 22:56:39 +02:00 |
dxbc.c
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vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure.
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2023-07-04 22:39:43 +02:00 |
dxil.c
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vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
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2023-07-20 22:32:48 +02:00 |
glsl.c
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vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate().
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2023-03-13 22:09:58 +01:00 |
hlsl_codegen.c
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vkd3d-shader/hlsl: Don't allocate all texture registers for synthetic separated samplers.
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2023-07-17 22:55:53 +02:00 |
hlsl_constant_ops.c
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vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind).
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2023-07-04 22:40:06 +02:00 |
hlsl.c
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vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
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2023-07-17 22:56:19 +02:00 |
hlsl.h
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vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
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2023-07-17 22:55:51 +02:00 |
hlsl.l
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vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
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2023-05-22 22:03:26 +02:00 |
hlsl.y
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vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule.
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2023-07-11 22:44:15 +02:00 |
ir.c
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vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
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2023-07-20 22:32:50 +02:00 |
libvkd3d-shader.pc.in
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build: Build libvkd3d-shader as public library.
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2018-11-02 11:19:00 +01:00 |
preproc.h
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build: Make the default symbol visibility "hidden".
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2021-08-09 21:43:22 +02:00 |
preproc.l
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vkd3d-shader/preproc: Use %option nodefault in the lexer.
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2023-05-09 21:51:06 +02:00 |
preproc.y
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vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
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2022-05-12 19:33:56 +02:00 |
spirv.c
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vkd3d-shader/spirv: Emit variables for flat constant buffers.
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2023-07-17 22:56:47 +02:00 |
tpf.c
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vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
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2023-07-17 22:56:05 +02:00 |
vkd3d_shader_main.c
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vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
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2023-07-17 22:56:39 +02:00 |
vkd3d_shader_private.h
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vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
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2023-07-17 22:56:43 +02:00 |
vkd3d_shader.map
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vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders.
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2023-06-27 22:33:41 +02:00 |