vkd3d/libs/vkd3d-shader
Zebediah Figura a55973d695 vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
2023-07-17 22:55:51 +02:00
..
checksum.c vkd3d-shader: Introduce vkd3d_make_u{16, 32}() helpers. 2021-08-11 20:58:24 +02:00
d3d_asm.c vkd3d-shader: Unify static string arrays initialization pattern. 2023-06-28 21:40:21 +02:00
d3dbc.c vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants. 2023-07-04 22:40:20 +02:00
dxbc.c vkd3d-shader/dxbc: Remove redundant zero-initialization of the vkd3d_shader_desc structure. 2023-07-04 22:39:43 +02:00
dxil.c vkd3d-shader/dxil: Read function bodies. 2023-07-11 22:43:58 +02:00
glsl.c vkd3d-shader/glsl: Update the current source location in vkd3d_glsl_generator_generate(). 2023-03-13 22:09:58 +01:00
hlsl_codegen.c vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4. 2023-07-17 22:55:51 +02:00
hlsl_constant_ops.c vkd3d-shader/hlsl: Consistently use the destination width in constant folding instructions (Valgrind). 2023-07-04 22:40:06 +02:00
hlsl.c vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4. 2023-07-17 22:55:51 +02:00
hlsl.h vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4. 2023-07-17 22:55:51 +02:00
hlsl.l vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations. 2023-05-22 22:03:26 +02:00
hlsl.y vkd3d-shader/hlsl: Return a hlsl_block from the "postfix_expr" rule. 2023-07-11 22:44:15 +02:00
ir.c vkd3d-shader/spirv: Take ownership of the shader signatures in spirv_compiler_create(). 2023-06-19 22:44:07 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
preproc.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
preproc.l vkd3d-shader/preproc: Use %option nodefault in the lexer. 2023-05-09 21:51:06 +02:00
preproc.y vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals. 2022-05-12 19:33:56 +02:00
spirv.c vkd3d-shader/spirv: Add support for VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE interpolation qualifier. 2023-07-10 23:17:59 +02:00
tpf.c vkd3d-shader/hlsl: Lower combined samplers to separate sampler and texture objects for SM4. 2023-07-17 22:55:51 +02:00
vkd3d_shader_main.c vkd3d-shader/dxil: Read and validate DXIL bitcode unabbreviated blocks. 2023-06-28 21:40:34 +02:00
vkd3d_shader_private.h vkd3d-shader/dxil: Read numeric constants. 2023-07-11 22:43:57 +02:00
vkd3d_shader.map vkd3d-shader: Introduce an API to retrieve all signatures from DXBC shaders. 2023-06-27 22:33:41 +02:00