5783 Commits

Author SHA1 Message Date
Victor Chiletto
fa5708d3b5 vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132 tests/hlsl: Add a test for the XOR assign operator. 2024-05-22 22:15:19 +02:00
Conor McCarthy
7d3c286e9b tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv(). 2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers(). 2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid. 2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595 tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints(). 2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025 tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints(). 2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8 tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints(). 2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters(). 2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1 tests/d3d12: Do not clear UAVs via a structured view. 2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints(). 2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Nikolay Sivov
9c83caeda6 vkd3d-shader/fx: Use correct type name when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:50 +02:00
Nikolay Sivov
a913ac7844 vkd3d-shader/fx: Implement writing shared buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-16 21:49:48 +02:00
Henri Verbeet
ce6f8a6a30 vkd3d-shader/dxil: Parse the shader into a vsir program in vkd3d_shader_sm6_parser_create(). 2024-05-16 21:49:40 +02:00
Henri Verbeet
6474e8cc7b vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create(). 2024-05-16 21:49:39 +02:00
Henri Verbeet
402b96ef3b vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create(). 2024-05-16 21:49:38 +02:00
Henri Verbeet
efe9dfd73a vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser. 2024-05-16 21:49:37 +02:00
Henri Verbeet
19b552ce1b vkd3d-shader/ir: Pass an initialised vsir_program structure to vkd3d_shader_parser_init(). 2024-05-16 21:49:36 +02:00
Henri Verbeet
9e4a790de1 vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser. 2024-05-16 21:49:34 +02:00
Francisco Casas
061dc39036 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. 2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc tests: Test complex array size expression. 2024-05-15 21:17:51 +02:00
Francisco Casas
0d252f894a vkd3d-shader/hlsl: Run more constant passes on static expressions eval. 2024-05-15 21:17:50 +02:00
Francisco Casas
4f60c7167e vkd3d-shader/hlsl: Run constant passes in a separate function. 2024-05-15 21:17:49 +02:00
Francisco Casas
58a6db5589 tests: Test default values for constant buffer variables. 2024-05-15 21:17:49 +02:00