Conor McCarthy
|
d17956ced8
|
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
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2024-05-13 11:50:32 +02:00 |
|
Conor McCarthy
|
677c23f1fe
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tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
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2024-05-13 11:50:32 +02:00 |
|
Conor McCarthy
|
77259da1ad
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vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
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2024-05-13 11:50:23 +02:00 |
|
Conor McCarthy
|
2810edf45b
|
vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount.
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2024-05-13 11:50:22 +02:00 |
|
Conor McCarthy
|
065ef0c5e4
|
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
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2024-05-13 11:50:21 +02:00 |
|
Conor McCarthy
|
c30976e5c2
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vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane.
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2024-05-13 11:50:20 +02:00 |
|
Conor McCarthy
|
feef2577ef
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vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
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2024-05-13 11:50:19 +02:00 |
|
Conor McCarthy
|
cb5163f9a4
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vkd3d-shader/dxil: Implement DX intrinsic WaveAllBitCount.
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2024-05-13 11:50:17 +02:00 |
|
Elizabeth Figura
|
4b3a948edc
|
authors: Change the full form of my name.
|
2024-05-08 21:08:35 +02:00 |
|
Giovanni Mascellani
|
ca35023ed0
|
vkd3d: Only request properties and features when the corresponding extension is available.
This fixes a number of validation errors.
|
2024-05-08 21:08:30 +02:00 |
|
Giovanni Mascellani
|
ea090a34cd
|
vkd3d: Init physical device information after checking available extensions.
|
2024-05-08 21:08:30 +02:00 |
|
Giovanni Mascellani
|
826b75722b
|
vkd3d: Do not automatically succeed if no extensions are available.
So error messages for missing required extensions are emitted.
|
2024-05-08 21:08:28 +02:00 |
|
Giovanni Mascellani
|
dbe3384609
|
vkd3d: Move checking device extensions to a dedicated function.
|
2024-05-08 21:08:28 +02:00 |
|
Giovanni Mascellani
|
29c63906bc
|
vkd3d: Warn about missing extensions only when meaningful.
|
2024-05-08 21:08:28 +02:00 |
|
Stefan Dösinger
|
d6b1e62ffc
|
vkd3d: Add a win32 version of vkd3d_get_program_name.
|
2024-05-08 21:08:22 +02:00 |
|
Conor McCarthy
|
962096f179
|
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
|
2024-05-08 21:08:16 +02:00 |
|
Conor McCarthy
|
cc49f26af1
|
vkd3d-shader/ir: Validate geometry shader properties.
|
2024-05-08 21:08:15 +02:00 |
|
Conor McCarthy
|
4fd2d5aa77
|
vkd3d-shader/dxil: Load geometry shader properties.
|
2024-05-08 21:08:14 +02:00 |
|
Conor McCarthy
|
00b0b8d65c
|
tests/hlsl: Add a geometry shader test.
|
2024-05-08 21:08:13 +02:00 |
|
Conor McCarthy
|
e6c802e713
|
tests/shader-runner: Free the hull and domain shader source code.
|
2024-05-08 21:08:11 +02:00 |
|
Nikolay Sivov
|
0053cc52b7
|
vkd3d-shader/fx: Initial support for writing sample state objects.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:05 +02:00 |
|
Nikolay Sivov
|
3c6470e3b2
|
vkd3d-shader/fx: Set UAV count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:04 +02:00 |
|
Nikolay Sivov
|
1a79d1e945
|
vkd3d-shader/fx: Filter out unsupported object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:03 +02:00 |
|
Nikolay Sivov
|
9bbed14987
|
vkd3d-shader/fx: Fix shader counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:02 +02:00 |
|
Nikolay Sivov
|
cb1a271151
|
vkd3d-shader/fx: Set texture count in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:01 +02:00 |
|
Nikolay Sivov
|
162d8760be
|
vkd3d-shader/fx: Set RTV counter in the header.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:08:00 +02:00 |
|
Nikolay Sivov
|
a879ac5536
|
vkd3d-shader/fx: Write depth stencil view object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:07:59 +02:00 |
|
Zebediah Figura
|
c2eb563e50
|
vkd3d-shader/fx: Skip uniform copy logic for global variables.
|
2024-05-08 21:07:58 +02:00 |
|
Francisco Casas
|
68483d070f
|
vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
|
2024-05-08 21:07:57 +02:00 |
|
Zebediah Figura
|
cefd6f9de6
|
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
|
2024-05-06 22:12:50 +02:00 |
|
Zebediah Figura
|
694d39ffe6
|
tests: Test bounds checking in ID3D12ShaderReflection.
|
2024-05-06 22:12:50 +02:00 |
|
Zebediah Figura
|
35d388eedd
|
vkd3d-utils: Initialize the null type vtbl.
|
2024-05-06 22:12:50 +02:00 |
|
Zebediah Figura
|
7b3c47ba2e
|
vkd3d-shader/tpf: Write the field offset in bytes.
|
2024-05-06 22:12:48 +02:00 |
|
Zebediah Figura
|
68562d375e
|
vkd3d-utils: Fix bounds comparison against element counts.
|
2024-05-06 22:12:48 +02:00 |
|
Zebediah Figura
|
2480eec98b
|
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
|
2024-05-06 22:12:41 +02:00 |
|
Zebediah Figura
|
4fd3f46109
|
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
|
2024-05-06 22:12:39 +02:00 |
|
Zebediah Figura
|
d9f7a88329
|
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
|
2024-05-06 22:12:37 +02:00 |
|
Zebediah Figura
|
874937dab4
|
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
|
2024-05-06 22:12:34 +02:00 |
|
Zebediah Figura
|
e904b4596a
|
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
|
2024-05-06 22:12:33 +02:00 |
|
Conor McCarthy
|
cfcc789b42
|
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
|
2024-05-06 22:12:27 +02:00 |
|
Conor McCarthy
|
c71751edc9
|
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
|
2024-05-06 22:12:25 +02:00 |
|
Conor McCarthy
|
fef5760af0
|
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
|
2024-05-06 22:12:24 +02:00 |
|
Conor McCarthy
|
af208135f3
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
|
2024-05-06 22:12:22 +02:00 |
|
Conor McCarthy
|
1c49b3a779
|
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
|
2024-05-06 22:12:21 +02:00 |
|
Conor McCarthy
|
174a692a17
|
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
|
2024-05-06 22:12:19 +02:00 |
|
Henri Verbeet
|
62a512c4f8
|
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
We don't run shader model 6 GLSL tests.
|
2024-05-02 22:19:30 +02:00 |
|
Henri Verbeet
|
592e902d47
|
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
|
2024-05-02 22:19:18 +02:00 |
|
Henri Verbeet
|
fa7b623eac
|
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
|
2024-05-02 22:19:18 +02:00 |
|
Henri Verbeet
|
f948520504
|
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
|
2024-05-02 22:19:17 +02:00 |
|
Henri Verbeet
|
e21215f466
|
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
|
2024-05-02 22:19:16 +02:00 |
|