Francisco Casas
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ab01fedc5d
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vkd3d-shader/hlsl: Fix numeric register offset for matrix components.
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2024-06-11 15:46:40 +02:00 |
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Francisco Casas
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e8dbc36bd2
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vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
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2024-06-11 15:46:40 +02:00 |
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Henri Verbeet
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6474e8cc7b
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vkd3d-shader/tpf: Parse the shader into a vsir program in vkd3d_shader_sm4_parser_create().
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2024-05-16 21:49:39 +02:00 |
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Henri Verbeet
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402b96ef3b
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vkd3d-shader/d3dbc: Parse the shader into a vsir program in vkd3d_shader_sm1_parser_create().
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2024-05-16 21:49:38 +02:00 |
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Henri Verbeet
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efe9dfd73a
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vkd3d-shader/ir: Do not store the vkd3d-shader configuration flags in struct vkd3d_shader_parser.
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2024-05-16 21:49:37 +02:00 |
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Henri Verbeet
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9e4a790de1
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vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
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2024-05-16 21:49:34 +02:00 |
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Francisco Casas
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68483d070f
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vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-05-08 21:07:57 +02:00 |
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Zebediah Figura
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2480eec98b
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vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
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2024-05-06 22:12:41 +02:00 |
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Zebediah Figura
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4fd3f46109
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vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
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2024-05-06 22:12:39 +02:00 |
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Zebediah Figura
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d9f7a88329
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vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
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2024-05-06 22:12:37 +02:00 |
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Zebediah Figura
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874937dab4
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vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
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2024-05-06 22:12:34 +02:00 |
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Henri Verbeet
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592e902d47
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vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
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2024-05-02 22:19:18 +02:00 |
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Henri Verbeet
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8b8ad07057
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vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
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2024-04-30 16:31:09 +02:00 |
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Zebediah Figura
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d7da278693
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vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
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2024-04-23 22:37:09 +02:00 |
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Zebediah Figura
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ee2bde3aba
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vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
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2024-04-23 22:37:06 +02:00 |
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Zebediah Figura
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76971d811e
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vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
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2024-04-23 22:36:51 +02:00 |
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Zebediah Figura
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3c8c7426df
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vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
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2024-04-23 22:36:38 +02:00 |
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Zebediah Figura
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24d3a352a6
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vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
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2024-04-23 22:36:32 +02:00 |
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Henri Verbeet
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4a209efb62
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vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
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2024-04-19 22:24:07 +02:00 |
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Henri Verbeet
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0116e49d9b
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vkd3d-shader/hlsl: Support d3d-asm as target format.
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2024-04-19 22:24:06 +02:00 |
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Zebediah Figura
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171e097268
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vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
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2024-04-19 22:23:20 +02:00 |
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Zebediah Figura
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93d7cd1785
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vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
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2024-04-19 22:23:19 +02:00 |
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Zebediah Figura
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220362cbad
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vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
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2024-04-19 22:23:18 +02:00 |
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Zebediah Figura
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f57db442b0
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vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
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2024-04-19 22:23:16 +02:00 |
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Zebediah Figura
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cdcf2da2eb
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vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
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2024-04-19 22:23:14 +02:00 |
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