4052 Commits

Author SHA1 Message Date
Zebediah Figura
c2eb563e50 vkd3d-shader/fx: Skip uniform copy logic for global variables. 2024-05-08 21:07:58 +02:00
Francisco Casas
68483d070f vkd3d-shader/hlsl: Turn hlsl_state_block_entry arguments into hlsl_src.
This allows to apply passes that replace instructions in
hlsl_state_block_entry.instrs.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-05-08 21:07:57 +02:00
Zebediah Figura
cefd6f9de6 vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc(). 2024-05-06 22:12:50 +02:00
Zebediah Figura
35d388eedd vkd3d-utils: Initialize the null type vtbl. 2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
68562d375e vkd3d-utils: Fix bounds comparison against element counts. 2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union. 2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109 vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal(). 2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329 vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class. 2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4 vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class. 2024-05-06 22:12:34 +02:00
Zebediah Figura
e904b4596a vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type(). 2024-05-06 22:12:33 +02:00
Conor McCarthy
cfcc789b42 vkd3d-shader/spirv: Implement the WAVE_OP_* instructions. 2024-05-06 22:12:27 +02:00
Conor McCarthy
c71751edc9 vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp. 2024-05-06 22:12:25 +02:00
Conor McCarthy
fef5760af0 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions. 2024-05-06 22:12:24 +02:00
Conor McCarthy
af208135f3 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit. 2024-05-06 22:12:22 +02:00
Conor McCarthy
1c49b3a779 vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction. 2024-05-06 22:12:21 +02:00
Conor McCarthy
174a692a17 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot. 2024-05-06 22:12:19 +02:00
Henri Verbeet
592e902d47 vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
fa7b623eac vkd3d-shader: Pass a struct vsir_program to scan_with_parser(). 2024-05-02 22:19:18 +02:00
Henri Verbeet
f948520504 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile(). 2024-05-02 22:19:17 +02:00
Henri Verbeet
e21215f466 vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv(). 2024-05-02 22:19:16 +02:00
Giovanni Mascellani
5d78eeb6d3 vkd3d: Simplify control flow for swapchain images. 2024-05-02 22:19:08 +02:00
Conor McCarthy
95489899be vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction. 2024-05-02 22:19:02 +02:00
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction. 2024-05-02 22:18:59 +02:00