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vkd3d: Simplify control flow for swapchain images.
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Notes:
Alexandre Julliard
2024-05-02 22:40:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/819
@ -2052,20 +2052,15 @@ static bool vk_barrier_parameters_from_d3d12_resource_state(unsigned int state,
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* state when GPU finishes execution of a command list. */
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if (is_swapchain_image)
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{
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if (resource->present_state == D3D12_RESOURCE_STATE_PRESENT)
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{
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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return true;
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}
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else if (resource->present_state != D3D12_RESOURCE_STATE_COMMON)
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{
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vk_barrier_parameters_from_d3d12_resource_state(resource->present_state, 0,
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if (resource->present_state != D3D12_RESOURCE_STATE_PRESENT)
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return vk_barrier_parameters_from_d3d12_resource_state(resource->present_state, 0,
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resource, vk_queue_flags, vk_info, access_mask, stage_flags, image_layout);
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return true;
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}
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*access_mask = VK_ACCESS_MEMORY_READ_BIT;
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*stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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if (image_layout)
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*image_layout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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return true;
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}
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*access_mask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_HOST_WRITE_BIT;
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