Zebediah Figura
80b9f52010
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_discard_neg().
2023-07-24 22:41:14 +02:00
Zebediah Figura
3a07df8476
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_float_modulus().
2023-07-24 22:41:13 +02:00
Zebediah Figura
0dee96ead6
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_modulus().
2023-07-24 22:41:12 +02:00
Nikolay Sivov
bd3d4a6c06
vkd3d-shader: Add compiler option to specify matrix majority.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-24 22:41:09 +02:00
Conor McCarthy
acc68aef94
vkd3d: Add a pending execution count to struct d3d12_command_signature.
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Buffering of command list commands will depend upon command signatures
persisting until the buffer is flushed.
2023-07-24 22:41:07 +02:00
Conor McCarthy
95bad60281
vkd3d: Store the command buffer in the allocator upon creation.
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For correct function it cannot be freed until the command allocator
is reset, and d3d12_command_allocator_free_command_buffer() normally
does not free it.
2023-07-24 22:40:53 +02:00
Conor McCarthy
9187a41733
vkd3d: Move descriptor heap tracking to d3d12_command_list_set_descriptor_table().
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This is the simplest way to gather this information when command lists
are executed later.
2023-07-24 22:40:52 +02:00
Conor McCarthy
42d46d2513
vkd3d: Do not create Vulkan descriptor sets for non-shader-visible heaps.
2023-07-20 22:33:17 +02:00
Conor McCarthy
9014183100
vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps.
2023-07-20 22:33:17 +02:00
Conor McCarthy
0a98d09145
vkd3d: Enable Vulkan-backed heaps for each heap instead of per device.
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Provides a simple way to disable Vulkan writes for non-shader-visible
heaps. Also there is a chance of avoiding access to the d3d12_device
object which helps memory cache performance.
2023-07-20 22:33:05 +02:00
Zebediah Figura
d52eb8595f
vkd3d-shader/hlsl: Use a hlsl_block to build replacement instructions in lower_int_division().
2023-07-20 22:33:01 +02:00
Zebediah Figura
cdabe172cb
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration" and "struct_declaration" rules.
2023-07-20 22:33:00 +02:00
Zebediah Figura
54bd6f7b4b
vkd3d-shader/hlsl: Return a hlsl_block from the "declaration_statement" rule.
2023-07-20 22:32:59 +02:00
Zebediah Figura
77e1c5893e
vkd3d-shader/hlsl: Return a hlsl_block from the "primary_expr" rule.
2023-07-20 22:32:57 +02:00
Conor McCarthy
c0a2bb1095
vkd3d-shader/dxil: Emit undefined constants.
2023-07-20 22:32:53 +02:00
Conor McCarthy
402c93fa68
vkd3d-shader/spirv: Introduce an undefined register type.
2023-07-20 22:32:52 +02:00
Conor McCarthy
3e553aaaa7
vkd3d-shader/dxil: Emit the shader instructions.
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Sufficient for compiling a no-op pixel shader.
2023-07-20 22:32:51 +02:00
Conor McCarthy
f26d47585f
vkd3d-shader/spirv: Do not normalise Shader Model 6 shaders.
2023-07-20 22:32:50 +02:00
Conor McCarthy
8fe6d2eeac
vkd3d-shader/dxil: Return an error from sm6_parser_globals_init() on invalid operand count.
2023-07-20 22:32:48 +02:00
Zebediah Figura
e0e261eac3
vkd3d-shader/spirv: Emit variables for flat constant buffers.
2023-07-17 22:56:47 +02:00
Zebediah Figura
25cf6a720b
vkd3d-shader/ir: Normalise sm1-style constants.
2023-07-17 22:56:45 +02:00
Zebediah Figura
e9fb067d4c
vkd3d-shader/ir: Move normalization code from spirv.c to ir.c.
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It is not spirv-specific and will (presumably) be used for GLSL as well.
2023-07-17 22:56:43 +02:00
Zebediah Figura
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
Zebediah Figura
44bf5556ae
vkd3d-shader/hlsl: Free the constant defs array in hlsl_ctx_cleanup().
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Spotted by Francisco Casas.
2023-07-17 22:56:19 +02:00
Nikolay Sivov
63631a8fd4
vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-07-17 22:56:05 +02:00