Elizabeth Figura
a905a78a96
vkd3d-shader/hlsl: Use a structure for matrix swizzles.
2024-12-12 17:11:27 +01:00
Victor Chiletto
6c3a60cc54
vkd3d-shader/hlsl: Constant fold casts to boolean.
2024-12-12 16:41:34 +01:00
Shaun Ren
2c9cf7c78b
vkd3d-shader/hlsl: Implement normalization of binary expressions.
...
We normalize binary expressions by attempting to group constants
together, in order to facilitate further simplification of the
expressions.
For any binary operator OP, non-constants x, y, and constants a, b, we
apply the following rewrite rules:
a OP x -> x OP a, if OP is commutative.
(x OP a) OP b -> x OP (a OP b), if OP is associative.
(x OP a) OP y -> (x OP y) OP a, if OP is associative and commutative.
x OP (y OP a) -> (x OP y) OP a, if OP is associative.
Note that we consider floating point operations to be
non-associative.
2024-12-11 15:32:22 +01:00
Victor Chiletto
a39227c79c
vkd3d-shader/hlsl: Fold logic AND and logic OR identities.
2024-09-03 15:11:16 +02:00
Giovanni Mascellani
4e7d0faaf0
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl_constant_ops.c.
2024-08-01 15:18:15 +02:00
Zebediah Figura
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
Francisco Casas
ee735e8eed
vkd3d-shader/hlsl: Fold x * 1 identities.
2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00
Francisco Casas
19fd43214b
vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
...
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
2024-04-09 12:26:59 -05:00
Nikolay Sivov
4778d051df
vkd3d-shader: Add constant folding for 'floor'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-11-08 22:49:40 +01:00
Nikolay Sivov
955932fb55
vkd3d-shader: Add constant folding for 'ceil'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-11-08 22:49:40 +01:00
Nikolay Sivov
f3389789b2
vkd3d-shader: Add constant folding for 'rsq'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:16:03 +02:00
Nikolay Sivov
a58c659b10
vkd3d-shader/hlsl: Add constant folding for binary complement operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:15:56 +02:00
Nikolay Sivov
8ebccad3c9
vkd3d-shader/hlsl: Add constant folding for rshift.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:15:54 +02:00
Nikolay Sivov
6e74819eb7
vkd3d-shader/hlsl: Add constant folding for lshift.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:15:52 +02:00
Nikolay Sivov
8c9d65d6b3
vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-10-05 16:15:50 +02:00
Nikolay Sivov
485cbe8cb7
vkd3d-shader/hlsl: Add constant folding for 'sat'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:35 +02:00
Nikolay Sivov
89c99cccce
vkd3d-shader/hlsl: Add constant folding for 'exp2'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:34 +02:00
Nikolay Sivov
c16c5caad8
vkd3d-shader/hlsl: Add constant folding for 'fract'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:33 +02:00
Giovanni Mascellani
c69562128a
vkd3d-shader/hlsl: Correctly fold casts from double.
2023-09-22 11:06:29 +02:00
Giovanni Mascellani
49bbd98a04
vkd3d-shader/hlsl: Correctly fold casts from float.
...
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
2023-09-22 11:06:28 +02:00
Nikolay Sivov
d9c984c11a
vkd3d-shader/hlsl: Add constant folding for the ternary operator.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-09-22 11:06:23 +02:00
Nikolay Sivov
98f63c46f8
vkd3d-shader/hlsl: Use type width in fold_rcp().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-08-14 18:38:21 +02:00
Nikolay Sivov
932c5e36dc
vkd3d-shader/hlsl: Add constant folding for 'log2'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-08-14 18:38:20 +02:00
Nikolay Sivov
58bc61e48d
vkd3d-shader/hlsl: Add constant folding for 'sqrt'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2023-08-14 18:38:18 +02:00