Henri Verbeet
8dc1239e14
vkd3d: Use debugstr_hresult() in vkd3d_create_vk_device().
2024-01-23 20:27:28 +01:00
Henri Verbeet
af160ef0c4
vkd3d: Use debugstr_hresult() in vkd3d_instance_init().
2024-01-23 20:27:28 +01:00
Conor McCarthy
e4660fe0e6
vkd3d-shader/spirv: Emit DISCARD as a function call.
2024-01-23 20:26:59 +01:00
Conor McCarthy
367a06d748
vkd3d-shader/dxil: Use strcmp() to find the handle type.
...
We use strcmp() on the same type name elsewhere, and case-insensitive
matching does not seem necessary.
2024-01-23 20:26:53 +01:00
Conor McCarthy
1cca18a228
vkd3d-shader/dxil: Use strcmp() to find function names.
...
Function names are case-sensitive.
2024-01-23 20:26:52 +01:00
Conor McCarthy
4dec25cbde
vkd3d-shader/dxil: Use strcmp() to check the entry point name.
...
Function names are case-sensitive.
2024-01-23 20:26:50 +01:00
Zebediah Figura
a8b0c03912
vkd3d-shader/hlsl: Always cast to bool in if() statements.
...
We emit sm4 if_nz for these, but that does a bitwise comparison to zero, which is wrong for floats.
2024-01-23 20:26:46 +01:00
Zebediah Figura
183172eff4
vkd3d-shader/hlsl: Validate that condition expressions are numeric.
2024-01-23 20:26:45 +01:00
Zebediah Figura
09220edd21
vkd3d-shader/hlsl: Validate the condition data type for loops as well.
2024-01-23 20:26:44 +01:00
Zebediah Figura
c18a349a3f
vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
2024-01-23 20:26:42 +01:00
Giovanni Mascellani
de9725b6ba
vkd3d-shader/ir: Remove DCL_TEMPS instructions.
...
We have to do work to keep it updated across passes and we never read it.
2024-01-23 20:26:38 +01:00
Giovanni Mascellani
4b869f73bb
vkd3d-shader/ir: Run tracing and validation for DXIL code too.
2024-01-23 20:26:36 +01:00
Conor McCarthy
6df725718a
vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
...
We started with only one or two of these but it has become excessive.
Patch originally written by Conor McCarthy and updated by Giovanni Mascellani.
2024-01-23 20:26:34 +01:00
Conor McCarthy
b3903636f7
vkd3d-shader/dxil: Implement DX intrinsic Binary.
2024-01-23 20:26:29 +01:00
Conor McCarthy
6c71cd5a72
vkd3d-shader/dxil: Add an operand type code for the return type.
2024-01-23 20:26:28 +01:00
Nikolay Sivov
0117e4fb7e
vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:22 +01:00
Nikolay Sivov
b478f0a300
vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:21 +01:00
Nikolay Sivov
56100d36b1
vkd3d-shader/fx: Check technique type in global scope as well.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:20 +01:00
Nikolay Sivov
2c1905b780
vkd3d-shader/hlsl: Allow annotations on techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:19 +01:00
Nikolay Sivov
76a689d43f
vkd3d-shader/hlsl: Allow annotations on passes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:18 +01:00
Nikolay Sivov
e72f8f9a30
vkd3d-shader/hlsl: Add passes variables to the techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:16 +01:00
Nikolay Sivov
fe8881747b
vkd3d-shader/hlsl: Add initial support for parsing annotations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-23 20:26:15 +01:00
Giovanni Mascellani
232b2ad360
vkd3d-shader/ir: Validate PHI instructions.
2024-01-23 20:26:08 +01:00
Giovanni Mascellani
56f9057985
vkd3d-shader/ir: Do not allow IMMCONST and IMMCONST64 as destination registers.
2024-01-23 20:26:06 +01:00
Giovanni Mascellani
21633fcc52
vkd3d-shader/ir: Refactor register-type-specific code in parameter validation.
...
To better accommodate code for other register types.
2024-01-23 20:26:05 +01:00
Giovanni Mascellani
fb6409bda1
vkd3d-shader/ir: Check that all instructions appear in a block.
2024-01-23 20:26:03 +01:00
Giovanni Mascellani
dc56320b31
vkd3d-shader/tpf: Support SV_ViewportArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:14 +01:00
Giovanni Mascellani
3a90f3e29d
vkd3d-shader/tpf: Support SV_InstanceID in vertex shaders.
2024-01-22 22:19:13 +01:00
Giovanni Mascellani
b500381b5c
vkd3d-shader/tpf: Support SV_RenderTargetArrayIndex in pixel and vertex shaders.
2024-01-22 22:19:12 +01:00
Giovanni Mascellani
45495f54f2
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration ViewportIndex.
2024-01-22 22:19:11 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
...
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
dd00e209ac
vkd3d: Use debugstr_hresult() in d3d12_command_queue_submit_locked().
2024-01-22 22:19:03 +01:00
Henri Verbeet
ebb2a31e50
vkd3d: Use debugstr_hresult() in d3d12_command_list_copy_incompatible_texture_region().
2024-01-22 22:19:03 +01:00
Henri Verbeet
f6ef7c3f46
vkd3d: Use debugstr_hresult() in vkd3d_wait_for_gpu_fence().
2024-01-22 22:19:03 +01:00
Henri Verbeet
adc02eada8
vkd3d-shader/ir: Store the temporary register count in struct vsir_program.
2024-01-22 22:18:53 +01:00
Henri Verbeet
94ca46916a
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
2024-01-22 22:18:52 +01:00
Henri Verbeet
7b85cd6a31
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
2024-01-22 22:18:51 +01:00
Henri Verbeet
23dcd4f22b
vkd3d-shader/ir: Store the shader version in struct vsir_program.
2024-01-22 22:18:50 +01:00
Henri Verbeet
fc9043be3c
vkd3d-shader/ir: Introduce struct vsir_program.
2024-01-22 22:18:48 +01:00
Conor McCarthy
55c7cd5c22
vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
2024-01-22 22:18:33 +01:00
Conor McCarthy
9f409b67d7
vkd3d-shader/dxil: Handle semantic kind VERTEXID.
2024-01-22 22:18:32 +01:00
Conor McCarthy
ca7487a56d
vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
2024-01-22 22:18:27 +01:00
Conor McCarthy
bfdc8b31a3
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
2024-01-22 22:18:21 +01:00
Conor McCarthy
85052ba93e
vkd3d-shader/dxil: Load typed UAV descriptors.
2024-01-22 22:18:19 +01:00
Conor McCarthy
89d1ef83f4
vkd3d-shader/dxil: Load typed SRV descriptors.
2024-01-22 22:18:18 +01:00
Conor McCarthy
5ebe0cc717
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
2024-01-22 22:18:17 +01:00
Conor McCarthy
80d7ea2924
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
...
Simplifies handling of intrinsics which need to emit more than one
instruction.
2024-01-22 22:18:16 +01:00
Henri Verbeet
14da4df99e
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
2024-01-18 23:16:19 +01:00
Henri Verbeet
bb6b393c15
vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
2024-01-18 23:16:19 +01:00
Henri Verbeet
5fe3c624d5
vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
2024-01-18 23:16:19 +01:00