Henri Verbeet
8b8ad07057
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed
vkd3d-shader/hlsl: Fold x * 1 identities.
2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00
Conor McCarthy
075979fa21
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
2024-04-23 22:38:03 +02:00
Conor McCarthy
e3dde09bb9
vkd3d-shader/ir: Accept undefined PHI incomings as valid.
...
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Zebediah Figura
d7da278693
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
2024-04-23 22:36:32 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0
vkd3d-shader/ir: Structurize each function of a hull shader.
2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
2024-04-23 22:36:14 +02:00
Henri Verbeet
8345b9b6f5
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
2024-04-22 23:14:30 +02:00
Conor McCarthy
079f8e4d52
vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
2024-04-22 23:13:31 +02:00
Conor McCarthy
3976738baf
vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
2024-04-22 23:13:30 +02:00
Conor McCarthy
e165f9cefc
vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
2024-04-22 23:13:29 +02:00
Conor McCarthy
3479962983
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a
vkd3d-shader/dxil: Support patch constant functions and signatures.
2024-04-22 23:13:26 +02:00
Zebediah Figura
833c897aac
vkd3d-shader/hlsl: Parse register space reservations.
2024-04-22 23:13:15 +02:00
Zebediah Figura
29f6a7e5f7
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
...
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
2024-04-22 23:13:13 +02:00
Henri Verbeet
4a209efb62
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
2024-04-19 22:24:07 +02:00
Henri Verbeet
0116e49d9b
vkd3d-shader/hlsl: Support d3d-asm as target format.
2024-04-19 22:24:06 +02:00
Henri Verbeet
414bb99542
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
2024-04-19 22:23:55 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Zebediah Figura
171e097268
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
2024-04-19 22:23:14 +02:00
Henri Verbeet
e17e481130
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
2024-04-17 22:52:20 +02:00
Conor McCarthy
6975a8d726
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
...
The SPIR-V backend may emit SPIR-V 1.3 if Vulkan 1.1 is available.
Some extensions which provide wave op instructions are available in
SPIR-V 1.0, but these are not sufficient to implement all Shader Model 6
wave op intrinsics. SPIR-V 1.3 has all of the required instructions, but
does not support reading from a quad at a non-constant (but uniform) lane
index, so it may later prove necessary to introduce a Vulkan 1.2
environment.
2024-04-17 22:51:49 +02:00
Conor McCarthy
a7870e1793
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
2024-04-17 22:51:43 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Henri Verbeet
1d6c3eae78
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
2024-04-16 22:18:52 +02:00
Henri Verbeet
8a9364c124
vkd3d-shader/d3d-asm: Get rid of shader_addline().
2024-04-16 22:18:44 +02:00
Giovanni Mascellani
a359c42795
vkd3d-shader/ir: Only emit launchers when needed.
2024-04-16 22:18:33 +02:00
Giovanni Mascellani
df4731dc17
vkd3d-shader/ir: Only emit trampolines when needed.
2024-04-16 22:18:26 +02:00
Giovanni Mascellani
d6ba8b88fa
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
2024-04-16 22:18:25 +02:00
Conor McCarthy
0515482e82
vkd3d-shader/ir: Validate tessellation declarations.
2024-04-16 22:18:18 +02:00
Conor McCarthy
e1abf1e48a
vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
2024-04-16 22:18:17 +02:00
Conor McCarthy
54016b3ced
vkd3d-shader/dxil: Load hull shader properties.
2024-04-16 22:18:15 +02:00
Conor McCarthy
02cbc511bb
vkd3d-shader/dxil: Load domain shader properties.
2024-04-16 22:18:14 +02:00