Nikolay Sivov
7f1fdd447c
vkd3d-shader/fx: Add initial support for writing uninitialized vertex/pixel shader objects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-12 22:14:40 +01:00
Evan Tang
03a80cde2e
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
2024-03-11 22:10:25 +01:00
Henri Verbeet
038764985a
vkd3d-shader/glsl: Use location information from the current instruction.
2024-03-11 22:10:21 +01:00
Giovanni Mascellani
dff22c9ed7
tests: Clear the UAV before testing.
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There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00
Giovanni Mascellani
5e43f99809
tests: Relax precision a bit for an interpolation test.
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Otherwise the test fails on Intel, NVIDIA and llvmpipe.
2024-03-11 22:10:14 +01:00
Giovanni Mascellani
0c63824d9f
tests: Mark the coverage test as buggy on MoltenVK.
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Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
cf816a255c
tests: Pop the test context when leaving its scope.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
f6fe9a39db
tests: Mark the HS punned array test as buggy on MoltenVK.
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MoltenVK doesn't support the Component decoration on tessellation
shaders.
2024-03-11 22:10:10 +01:00
Conor McCarthy
4f0e5b9069
vkd3d-shader/dxil: Support 16-bit types.
2024-03-11 22:10:06 +01:00
Conor McCarthy
066ea75945
vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
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Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Conor McCarthy
58123c2e10
vkd3d-shader/spirv: Introduce a data_type_is_floating_point() helper function.
2024-03-11 22:10:03 +01:00
Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
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Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Nikolay Sivov
25d353db91
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55829
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56402
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-11 22:09:55 +01:00
Zebediah Figura
ad495970e0
vkd3d-shader/spirv: Implement SLT and SGE.
2024-03-11 22:09:48 +01:00
Zebediah Figura
27196d8b0f
vkd3d-shader/spirv: Implement CMP.
2024-03-11 22:09:44 +01:00
Francisco Casas
2b06bcc615
tests: Check that -0.0f is not less than 0.0f.
2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4
tests: Test comparison and logic operators on SM1 vertex shaders.
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Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
cfac67ccc2
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
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Otherwise we may get a failing
"hlsl_types_are_equal(arg1->data_type, arg2->data_type)"
assertion on hlsl_new_binary_expr() when creating the MUL.
This happens in the test introducing in the following patch:
int a, b, c;
void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
{
out_pos = pos;
res = a ? b/1000.0 : c/1000.0;
}
2024-03-11 22:09:42 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c
vkd3d-shader/dxbc: Remove flag is_dxil.
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The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
2024-03-11 22:09:28 +01:00
Conor McCarthy
7b4b0143bd
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
2024-03-11 22:09:20 +01:00