vkd3d: Enable VK_EXT_fragment_shader_interlock if available.

This commit is contained in:
Evan Tang 2023-10-13 16:23:21 -05:00 committed by Alexandre Julliard
parent 038764985a
commit 03a80cde2e
Notes: Alexandre Julliard 2024-03-11 23:08:03 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/703
3 changed files with 30 additions and 4 deletions

View File

@ -94,6 +94,7 @@ static const struct vkd3d_optional_extension_info optional_device_extensions[] =
VK_EXTENSION(EXT_DEBUG_MARKER, EXT_debug_marker),
VK_EXTENSION(EXT_DEPTH_CLIP_ENABLE, EXT_depth_clip_enable),
VK_EXTENSION(EXT_DESCRIPTOR_INDEXING, EXT_descriptor_indexing),
VK_EXTENSION(EXT_FRAGMENT_SHADER_INTERLOCK, EXT_fragment_shader_interlock),
VK_EXTENSION(EXT_MUTABLE_DESCRIPTOR_TYPE, EXT_mutable_descriptor_type),
VK_EXTENSION(EXT_ROBUSTNESS_2, EXT_robustness2),
VK_EXTENSION(EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION, EXT_shader_demote_to_helper_invocation),
@ -789,6 +790,7 @@ struct vkd3d_physical_device_info
VkPhysicalDeviceConditionalRenderingFeaturesEXT conditional_rendering_features;
VkPhysicalDeviceDepthClipEnableFeaturesEXT depth_clip_features;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT descriptor_indexing_features;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT fragment_shader_interlock_features;
VkPhysicalDeviceRobustness2FeaturesEXT robustness2_features;
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT texel_buffer_alignment_features;
@ -808,6 +810,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT *vertex_divisor_properties;
VkPhysicalDeviceTexelBufferAlignmentPropertiesEXT *buffer_alignment_properties;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing_features;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock_features;
VkPhysicalDeviceRobustness2FeaturesEXT *robustness2_features;
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *vertex_divisor_features;
VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
@ -825,6 +828,7 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
conditional_rendering_features = &info->conditional_rendering_features;
depth_clip_features = &info->depth_clip_features;
descriptor_indexing_features = &info->descriptor_indexing_features;
fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
robustness2_features = &info->robustness2_features;
descriptor_indexing_properties = &info->descriptor_indexing_properties;
maintenance3_properties = &info->maintenance3_properties;
@ -846,6 +850,8 @@ static void vkd3d_physical_device_info_init(struct vkd3d_physical_device_info *i
vk_prepend_struct(&info->features2, depth_clip_features);
descriptor_indexing_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES_EXT;
vk_prepend_struct(&info->features2, descriptor_indexing_features);
fragment_shader_interlock_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT;
vk_prepend_struct(&info->features2, fragment_shader_interlock_features);
robustness2_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT;
vk_prepend_struct(&info->features2, robustness2_features);
demote_features->sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT;
@ -1158,6 +1164,7 @@ static void vkd3d_trace_physical_device_limits(const struct vkd3d_physical_devic
static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_device_info *info)
{
const VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock_features;
const VkPhysicalDeviceConditionalRenderingFeaturesEXT *conditional_rendering_features;
const VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT *demote_features;
const VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *buffer_alignment_features;
@ -1279,6 +1286,15 @@ static void vkd3d_trace_physical_device_features(const struct vkd3d_physical_dev
TRACE(" VkPhysicalDeviceDepthClipEnableFeaturesEXT:\n");
TRACE(" depthClipEnable: %#x.\n", depth_clip_features->depthClipEnable);
fragment_shader_interlock_features = &info->fragment_shader_interlock_features;
TRACE(" VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT:\n");
TRACE(" fragmentShaderSampleInterlock: %#x.\n.",
fragment_shader_interlock_features->fragmentShaderSampleInterlock);
TRACE(" fragmentShaderPixelInterlock: %#x\n.",
fragment_shader_interlock_features->fragmentShaderPixelInterlock);
TRACE(" fragmentShaderShadingRateInterlock: %#x\n.",
fragment_shader_interlock_features->fragmentShaderShadingRateInterlock);
demote_features = &info->demote_features;
TRACE(" VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT:\n");
TRACE(" shaderDemoteToHelperInvocation: %#x.\n", demote_features->shaderDemoteToHelperInvocation);
@ -1476,6 +1492,7 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
uint32_t *device_extension_count, bool **user_extension_supported)
{
const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT *fragment_shader_interlock;
const struct vkd3d_optional_device_extensions_info *optional_extensions;
VkPhysicalDeviceDescriptorIndexingFeaturesEXT *descriptor_indexing;
VkPhysicalDevice physical_device = device->vk_physical_device;
@ -1539,8 +1556,6 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageReadWithoutFormat
&& d3d12_device_supports_typed_uav_load_additional_formats(device);
/* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
device->feature_options.ROVsSupported = FALSE;
/* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */
device->feature_options.ConservativeRasterizationTier = D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED;
device->feature_options.MaxGPUVirtualAddressBitsPerResource = 40; /* FIXME */
@ -1619,6 +1634,12 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
*user_extension_supported, vulkan_info, "device",
device->vkd3d_instance->config_flags & VKD3D_CONFIG_FLAG_VULKAN_DEBUG);
fragment_shader_interlock = &physical_device_info->fragment_shader_interlock_features;
if (!fragment_shader_interlock->fragmentShaderSampleInterlock
|| !fragment_shader_interlock->fragmentShaderPixelInterlock)
vulkan_info->EXT_fragment_shader_interlock = false;
device->feature_options.ROVsSupported = vulkan_info->EXT_fragment_shader_interlock;
if (!physical_device_info->conditional_rendering_features.conditionalRendering)
vulkan_info->EXT_conditional_rendering = false;
if (!physical_device_info->depth_clip_features.depthClipEnable)
@ -1675,6 +1696,10 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING;
if (vulkan_info->EXT_fragment_shader_interlock)
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK;
if (vulkan_info->EXT_shader_stencil_export)
vulkan_info->shader_extensions[vulkan_info->shader_extension_count++]
= VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT;

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@ -55,7 +55,7 @@
#define VKD3D_MAX_COMPATIBLE_FORMAT_COUNT 6u
#define VKD3D_MAX_QUEUE_FAMILY_COUNT 3u
#define VKD3D_MAX_SHADER_EXTENSIONS 4u
#define VKD3D_MAX_SHADER_EXTENSIONS 5u
#define VKD3D_MAX_SHADER_STAGES 5u
#define VKD3D_MAX_VK_SYNC_OBJECTS 4u
#define VKD3D_MAX_DEVICE_BLOCKED_QUEUES 16u
@ -133,6 +133,7 @@ struct vkd3d_vulkan_info
bool EXT_debug_marker;
bool EXT_depth_clip_enable;
bool EXT_descriptor_indexing;
bool EXT_fragment_shader_interlock;
bool EXT_mutable_descriptor_type;
bool EXT_robustness2;
bool EXT_shader_demote_to_helper_invocation;

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@ -64,6 +64,6 @@ shader model >= 5.0
rov
[test]
draw triangle list 93
todo(sm>=6) draw triangle list 93
probe all rui(0x6aaaaaaa)
probe uav 1 all rui(0x2aaaaaaa)