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tests: Mark the coverage test as buggy on MoltenVK.
Apparently MoltenVK doesn't set the SampleMask built-in to the fragment coverage mask.
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Alexandre Julliard
2024-03-11 23:07:26 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/700
@ -33454,6 +33454,7 @@ static void test_coverage(void)
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reset_command_list(command_list, context.allocator);
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transition_resource_state(command_list, texture,
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D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_mvk_device(context.device))
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check_sub_resource_uint(texture, 0, queue, command_list, tests[i].sample_mask & 0xf, 0);
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reset_command_list(command_list, context.allocator);
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