Francisco Casas
7debe25a8b
tests: Test SM1 constant register allocation.
2024-05-13 22:26:01 +02:00
Conor McCarthy
fb20639eb4
vkd3d: Return E_INVALIDARG if the requested shader model is unknown.
2024-05-13 11:50:33 +02:00
Conor McCarthy
d17956ced8
vkd3d: Return a shader model no higher than the requested one for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Conor McCarthy
677c23f1fe
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
2024-05-13 11:50:32 +02:00
Conor McCarthy
77259da1ad
vkd3d-shader/spirv: Implement the WAVE_PREFIX_BIT_COUNT instruction.
2024-05-13 11:50:23 +02:00
Conor McCarthy
065ef0c5e4
vkd3d-shader/spirv: Implement the WAVE_IS_FIRST_LANE instruction.
2024-05-13 11:50:21 +02:00
Conor McCarthy
feef2577ef
vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
2024-05-13 11:50:19 +02:00
Conor McCarthy
962096f179
vkd3d-shader/dxil: Implement DX intrinsics EmitStream, CutStream and EmitThenCutStream.
2024-05-08 21:08:16 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
e6c802e713
tests/shader-runner: Free the hull and domain shader source code.
2024-05-08 21:08:11 +02:00
Zebediah Figura
cefd6f9de6
vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc().
2024-05-06 22:12:50 +02:00
Zebediah Figura
694d39ffe6
tests: Test bounds checking in ID3D12ShaderReflection.
2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e
vkd3d-shader/tpf: Write the field offset in bytes.
2024-05-06 22:12:48 +02:00
Conor McCarthy
cfcc789b42
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
2024-05-06 22:12:27 +02:00
Conor McCarthy
fef5760af0
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
2024-05-06 22:12:24 +02:00
Conor McCarthy
1c49b3a779
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
2024-05-06 22:12:21 +02:00
Henri Verbeet
62a512c4f8
tests/shader_runner: Get rid of some redundant "| glsl" conditions.
...
We don't run shader model 6 GLSL tests.
2024-05-02 22:19:30 +02:00
Conor McCarthy
95489899be
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
2024-05-02 22:19:02 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
29786d7efb
tests/shader-runner: Add a 'require' directive for wave ops.
2024-05-02 22:18:53 +02:00
Conor McCarthy
9315bcb6a1
tests/shader-runner: Skip shader model 6.0 tests if the device does not support them.
2024-05-02 22:18:52 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
...
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Giovanni Mascellani
5e6bcc4f9d
tests: Test wave reconvergence after selections and loops.
...
Tangled instructions, like wave operations, are sensitive to how the
invocations in a wave reconverge after having diverged. Here we test
for some of those scenarios.
2024-04-30 22:59:44 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00