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vkd3d-shader/spirv: Implement the WAVE_ALL_BIT_COUNT instruction.
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Notes:
Alexandre Julliard
2024-05-13 22:56:53 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/856
@ -1760,6 +1760,14 @@ static uint32_t vkd3d_spirv_build_op_group_nonuniform_ballot(struct vkd3d_spirv_
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result_type, vkd3d_spirv_get_op_scope_subgroup(builder), val_id);
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}
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static uint32_t vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(struct vkd3d_spirv_builder *builder,
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uint32_t result_type, SpvGroupOperation group_op, uint32_t val_id)
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{
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vkd3d_spirv_enable_capability(builder, SpvCapabilityGroupNonUniformBallot);
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return vkd3d_spirv_build_op_tr3(builder, &builder->function_stream, SpvOpGroupNonUniformBallotBitCount,
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result_type, vkd3d_spirv_get_op_scope_subgroup(builder), group_op, val_id);
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}
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static uint32_t vkd3d_spirv_build_op_glsl_std450_tr1(struct vkd3d_spirv_builder *builder,
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enum GLSLstd450 op, uint32_t result_type, uint32_t operand)
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{
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@ -9801,18 +9809,26 @@ static void spirv_compiler_emit_wave_bool_op(struct spirv_compiler *compiler,
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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static void spirv_compiler_emit_wave_active_ballot(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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static uint32_t spirv_compiler_emit_group_nonuniform_ballot(struct spirv_compiler *compiler,
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const struct vkd3d_shader_src_param *src)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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const struct vkd3d_shader_src_param *src = instruction->src;
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uint32_t type_id, val_id;
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, VKD3D_VEC4_SIZE);
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val_id = spirv_compiler_emit_load_src(compiler, src, VKD3DSP_WRITEMASK_0);
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val_id = vkd3d_spirv_build_op_group_nonuniform_ballot(builder, type_id, val_id);
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return val_id;
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}
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static void spirv_compiler_emit_wave_active_ballot(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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uint32_t val_id;
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val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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@ -9871,6 +9887,23 @@ static void spirv_compiler_emit_wave_alu_op(struct spirv_compiler *compiler,
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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static void spirv_compiler_emit_wave_bit_count(struct spirv_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction)
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{
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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const struct vkd3d_shader_dst_param *dst = instruction->dst;
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SpvGroupOperation group_op;
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uint32_t type_id, val_id;
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group_op = SpvGroupOperationReduce;
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val_id = spirv_compiler_emit_group_nonuniform_ballot(compiler, instruction->src);
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type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_UINT, 1);
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val_id = vkd3d_spirv_build_op_group_nonuniform_ballot_bit_count(builder, type_id, group_op, val_id);
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spirv_compiler_emit_store_dst(compiler, dst, val_id);
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}
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/* This function is called after declarations are processed. */
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static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler)
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{
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@ -10236,6 +10269,9 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler,
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case VKD3DSIH_WAVE_OP_UMIN:
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spirv_compiler_emit_wave_alu_op(compiler, instruction);
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break;
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case VKD3DSIH_WAVE_ALL_BIT_COUNT:
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spirv_compiler_emit_wave_bit_count(compiler, instruction);
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break;
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case VKD3DSIH_DCL:
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case VKD3DSIH_DCL_HS_MAX_TESSFACTOR:
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case VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT:
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@ -177,7 +177,7 @@ void main(uint id : SV_GroupIndex)
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}
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[test]
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todo dispatch 4 1 1
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dispatch 4 1 1
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probe uav 1 (0) rui (2)
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probe uav 1 (1) rui (2)
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probe uav 1 (2) rui (2)
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