mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
tests: Add tests for D3D12_FEATURE_SHADER_MODEL.
This commit is contained in:
parent
77259da1ad
commit
677c23f1fe
Notes:
Alexandre Julliard
2024-05-13 22:57:09 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/860
@ -800,9 +800,11 @@ static void test_check_feature_support(void)
|
||||
D3D12_FEATURE_DATA_ROOT_SIGNATURE root_signature;
|
||||
D3D_FEATURE_LEVEL max_supported_feature_level;
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE architecture;
|
||||
D3D12_FEATURE_DATA_SHADER_MODEL shader_model;
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO format_info;
|
||||
unsigned int expected_plane_count;
|
||||
ID3D12Device *device;
|
||||
D3D_SHADER_MODEL sm;
|
||||
DXGI_FORMAT format;
|
||||
ULONG refcount;
|
||||
bool is_todo;
|
||||
@ -988,6 +990,39 @@ static void test_check_feature_support(void)
|
||||
trace("GPU virtual address bits per process: %u.\n",
|
||||
gpu_virtual_address.MaxGPUVirtualAddressBitsPerProcess);
|
||||
|
||||
/* Shader model */
|
||||
shader_model.HighestShaderModel = D3D_SHADER_MODEL_5_1;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
|
||||
ok(hr == S_OK, "Failed to check shader model, hr %#x.\n", hr);
|
||||
todo
|
||||
ok(shader_model.HighestShaderModel <= D3D_SHADER_MODEL_5_1,
|
||||
"Got shader model %#x, expected <= %#x.\n", shader_model.HighestShaderModel, D3D_SHADER_MODEL_5_1);
|
||||
for (sm = D3D_HIGHEST_SHADER_MODEL; sm >= D3D_SHADER_MODEL_6_0; --sm)
|
||||
{
|
||||
shader_model.HighestShaderModel = sm;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
|
||||
ok(hr == S_OK || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
if (hr == S_OK)
|
||||
break;
|
||||
}
|
||||
ok(hr == S_OK, "Failed to check shader model, hr %#x.\n", hr);
|
||||
trace("Highest shader model %#x.\n", shader_model.HighestShaderModel);
|
||||
ok(shader_model.HighestShaderModel <= sm,
|
||||
"Got shader model %#x, expected <= %#x.\n", shader_model.HighestShaderModel, sm);
|
||||
shader_model.HighestShaderModel = 0x89;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
|
||||
todo
|
||||
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
shader_model.HighestShaderModel = 0x52;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
|
||||
todo
|
||||
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
shader_model.HighestShaderModel = 0;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_SHADER_MODEL, &shader_model, sizeof(shader_model));
|
||||
todo
|
||||
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
|
||||
|
||||
/* Root signature */
|
||||
root_signature.HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
||||
hr = ID3D12Device_CheckFeatureSupport(device, D3D12_FEATURE_ROOT_SIGNATURE,
|
||||
&root_signature, sizeof(root_signature));
|
||||
|
Loading…
Reference in New Issue
Block a user