Stefan Dösinger
71f1955cd6
vkd3d: Implement vkd3d_shader_cache_get.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2
vkd3d: Implement vkd3d_shader_cache_put.
2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
...
The only uses of this were remove by commit
3ca225980755032b385b36142d4cc44e78a987fd.
2024-04-24 23:49:10 +02:00
Henri Verbeet
d5717d333b
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
7b4a1fdfbc
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
...
Much like the vkd3d_mutex implementation.
2024-04-22 23:15:20 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
270aa22d0b
vkd3d: Use Vulkan 1.1 if available.
2024-04-17 22:51:51 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Stefan Dösinger
f24005507c
vkd3d: Implement opening and closing shader caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
d5c89051dd
vkd3d: Add ID3D12Device9 interface stubs.
2024-04-04 22:19:46 +02:00
Henri Verbeet
166dc24b2f
vkd3d: Move the vkd3d_mutex implementation to vkd3d-common.
2024-03-19 22:58:53 +01:00
Evan Tang
03a80cde2e
vkd3d: Enable VK_EXT_fragment_shader_interlock if available.
2024-03-11 22:10:25 +01:00
Conor McCarthy
7d2c274b9b
vkd3d: Add ID3D12Device8 interface stubs.
2024-03-08 23:36:02 +01:00
Henri Verbeet
0914561f85
vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
...
Like we did before commit 6d4782ed7f7e06cff31313c3170ea5e6bc281254. That
commit somehow managed to change the "desc" field from
D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1, but that breaks the ABI.
2024-02-26 23:04:05 +01:00
Conor McCarthy
6d4782ed7f
vkd3d: Implement ID3D12Resource2.
2024-02-15 23:29:33 +01:00
Henri Verbeet
8ddca1ebaf
vkd3d: Get rid of vkd3d_atomic_decrement().
2024-02-07 22:59:37 +01:00
Henri Verbeet
6e439045e8
vkd3d: Get rid of vkd3d_atomic_increment().
2024-02-07 22:59:37 +01:00
Henri Verbeet
51cdddb961
vkd3d: Introduce a debug helper for GPU descriptor handles.
2024-02-06 23:07:43 +01:00
Henri Verbeet
06ddb10c40
vkd3d: Introduce a debug helper for CPU descriptor handles.
2024-02-01 22:25:36 +01:00
Henri Verbeet
c71fa87522
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_pipeline_state_AddRef().
2024-02-01 22:25:27 +01:00
Henri Verbeet
37e8826301
vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_root_signature_AddRef().
2024-02-01 22:25:27 +01:00
Jacek Caban
2ae9f18a3a
vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
...
Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00