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vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_pipeline_state_AddRef().
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Alexandre Julliard
2024-02-01 23:08:25 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/623
@ -1984,7 +1984,7 @@ static HRESULT STDMETHODCALLTYPE d3d12_pipeline_state_QueryInterface(ID3D12Pipel
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static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_AddRef(ID3D12PipelineState *iface)
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{
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struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
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ULONG refcount = InterlockedIncrement(&state->refcount);
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unsigned int refcount = vkd3d_atomic_increment_u32(&state->refcount);
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TRACE("%p increasing refcount to %u.\n", state, refcount);
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@ -2027,7 +2027,7 @@ static void d3d12_pipeline_uav_counter_state_cleanup(struct d3d12_pipeline_uav_c
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static ULONG STDMETHODCALLTYPE d3d12_pipeline_state_Release(ID3D12PipelineState *iface)
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{
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struct d3d12_pipeline_state *state = impl_from_ID3D12PipelineState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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unsigned int refcount = InterlockedDecrement((LONG *)&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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@ -1288,7 +1288,7 @@ struct d3d12_pipeline_uav_counter_state
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struct d3d12_pipeline_state
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{
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ID3D12PipelineState ID3D12PipelineState_iface;
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LONG refcount;
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unsigned int refcount;
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union
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{
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