Giovanni Mascellani
7196484e59
tests: Check that derivatives are still computed after discarding.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f
tests: Avoid using a different UAV for SM<6 and SM>=6.
2024-04-19 22:23:35 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
6205d96c3b
tests: Add UNORM formats B5G6R5, B5G5R5A1 and B4G4R4A4 to the UAV image clear tests.
2024-04-17 22:51:56 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
18986ddb50
tests: Test creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Giovanni Mascellani
e29706d366
tests: Check that side effects do not happen after discard.
2024-04-10 08:55:33 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Nikolay Sivov
fd9e1a87ff
vkd3d-shader/hlsl: Test refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:26 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Conor McCarthy
e46de1daa2
tests/d3d12: Test resource flags for multisampled resources.
2024-04-10 08:55:09 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
26387e1d4b
tests: Add CreateShaderCacheSession pointer clearing tests.
...
Native's behavior is inconsistent. It sets the pointer to NULL when it
fails to open an existing cache due to a version mismatch, but leaves
the pointer untouched when the description fails validation.
2024-04-10 08:54:56 -05:00
Giovanni Mascellani
0be29f78c0
tests: Pop the test context when leaving its scope.
2024-04-10 08:54:51 -05:00
Giovanni Mascellani
59a5d8f852
tests: Add llvmpipe among the Mesa drivers.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
ecd38f3d1b
tests: Print the device name.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
7cfb02cfd3
tests: Skip some tests that crash on llvmpipe.
2024-04-10 08:54:50 -05:00
Giovanni Mascellani
0b2ce5c13a
tests: Mark some test failures as todo on llvmpipe.
2024-04-10 08:54:50 -05:00
Conor McCarthy
cb5411408a
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
2024-04-10 08:54:23 -05:00
Conor McCarthy
bdfa14d219
tests/hlsl: Add tests for CalculateLevelOfDetail().
...
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
73ef6907bc
tests: Add tests for "compile" and CompileShader() syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
83f4b46fb1
tests: Add tests for fxgroup syntax.
2024-04-10 08:54:23 -05:00
Francisco Casas
00c8cf1bcc
tests: Test function call syntax for state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
9ede222714
tests: Add more state block syntax tests.
2024-04-10 08:54:23 -05:00
Henri Verbeet
d1e16514d0
tests/test-driver: Avoid "head" with negative line count.
...
It's not supported on macOS, and not needed here.
2024-04-09 12:28:51 -05:00
Giovanni Mascellani
ca2f54e729
ci: Delimit building each commit with a collapsible section.
2024-04-09 12:28:10 -05:00
Zebediah Figura
269cdad7b9
vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
...
Regardless of the type of the variable.
2024-04-09 12:27:53 -05:00
Zebediah Figura
bdbf5e7d74
tests: Add more tests for manual packing.
2024-04-09 12:27:53 -05:00
Zebediah Figura
ce50c3a186
vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
...
Not all objects can be unbounded descriptors.
2024-04-09 12:27:51 -05:00
Zebediah Figura
083a58767a
tests: Test HLSL unbounded array syntax.
...
Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
2024-04-09 12:27:49 -05:00
Conor McCarthy
e72c3bab71
vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
2024-04-09 12:27:30 -05:00
Francisco Casas
53e4d6eedb
vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
...
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
2024-04-09 12:27:07 -05:00
Francisco Casas
2621fc9572
vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
2024-04-09 12:27:06 -05:00