tests: Avoid using a different UAV for SM<6 and SM>=6.

This commit is contained in:
Giovanni Mascellani 2024-04-12 13:42:56 +02:00 committed by Alexandre Julliard
parent 296edf0d68
commit 12c457b43f
Notes: Alexandre Julliard 2024-04-19 22:26:50 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/784

View File

@ -19,12 +19,6 @@ probe all rgba (1, 2, 3, 4)
[require]
shader model >= 5.0
[uav 0]
format r32 float
size (2d, 2, 1)
0.0 0.0
[uav 1]
format r32 float
size (2d, 2, 1)
@ -34,7 +28,7 @@ size (2d, 2, 1)
% Check that side effects stop happening after discard
[pixel shader]
uniform float4 x;
RWTexture2D<float> y;
RWTexture2D<float> y : register(u1);
float4 main(float4 pos : sv_position) : sv_target
{
@ -51,14 +45,10 @@ float4 main(float4 pos : sv_position) : sv_target
uniform 0 float4 1 2 3 4
todo(glsl) draw quad
probe all rgba (1, 2, 3, 4)
if(sm<6) probe uav 1 (0, 0) r (1.0)
if(sm<6) probe uav 1 (1, 0) r (1.0)
if(sm>=6) probe uav 0 (0, 0) r (1.0)
if(sm>=6) probe uav 0 (1, 0) r (1.0)
probe uav 1 (0, 0) r (1.0)
probe uav 1 (1, 0) r (1.0)
uniform 0 float4 9 8 7 6
todo(glsl) draw quad
probe all rgba (1, 2, 3, 4)
if(sm<6) probe uav 1 (0, 0) r (2.0)
if(sm<6) probe uav 1 (1, 0) r (1.0)
if(sm>=6) probe uav 0 (0, 0) r (2.0)
if(sm>=6) probe uav 0 (1, 0) r (1.0)
probe uav 1 (0, 0) r (2.0)
probe uav 1 (1, 0) r (1.0)