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tests: Test creating compute pipeline states from shaders with embedded root signatures.
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Notes:
Alexandre Julliard
2024-04-15 22:23:48 +02:00
Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/790
@ -3045,6 +3045,22 @@ static void test_create_compute_pipeline_state(void)
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ULONG refcount;
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HRESULT hr;
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static const DWORD cs_with_rs[] =
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{
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#if 0
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[RootSignature("")]
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[numthreads(1, 1, 1)]
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void main()
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{
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}
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#endif
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0x43425844, 0x215835dd, 0xdcf65f2e, 0x076d1ec0, 0xb1664d2b, 0x00000001, 0x00000098, 0x00000004,
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0x00000030, 0x00000040, 0x00000050, 0x00000078, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
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0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000020, 0x00050050, 0x00000008,
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0x0100086a, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0100003e, 0x30535452, 0x00000018,
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0x00000001, 0x00000000, 0x00000018, 0x00000000, 0x00000018, 0x00000000,
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};
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static const char shader_code[] =
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"[numthreads(1, 1, 1)]\n"
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"void main() { }\n";
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@ -3111,6 +3127,18 @@ static void test_create_compute_pipeline_state(void)
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refcount = ID3D12RootSignature_Release(root_signature);
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ok(!refcount, "ID3D12RootSignature has %u references left.\n", (unsigned int)refcount);
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pipeline_state_desc.pRootSignature = NULL;
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hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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ok(hr == E_INVALIDARG, "Got hr %#x.\n", hr);
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pipeline_state_desc.CS = shader_bytecode(cs_with_rs, sizeof(cs_with_rs));
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hr = ID3D12Device_CreateComputePipelineState(device, &pipeline_state_desc,
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&IID_ID3D12PipelineState, (void **)&pipeline_state);
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todo ok(hr == S_OK, "Got hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12PipelineState_Release(pipeline_state);
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refcount = ID3D12Device_Release(device);
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ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
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