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tests: Check that side effects do not happen after discard.
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Notes:
Alexandre Julliard
2024-04-11 17:05:30 -05:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/774
@ -3,7 +3,8 @@ uniform float4 x;
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float4 main() : sv_target
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{
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if (x.x == 9.0f) discard;
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if (x.x == 9.0f)
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discard;
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return x;
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}
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@ -14,3 +15,50 @@ probe all rgba (1, 2, 3, 4)
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uniform 0 float4 9 8 7 6
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todo(sm<4 | glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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[require]
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shader model >= 5.0
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[uav 0]
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format r32 float
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size (2d, 2, 1)
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0.0 0.0
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[uav 1]
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format r32 float
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size (2d, 2, 1)
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0.0 0.0
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% Check that side effects stop happening after discard
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[pixel shader]
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uniform float4 x;
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RWTexture2D<float> y;
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float4 main(float4 pos : sv_position) : sv_target
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{
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if (pos.x == 0.5 && pos.y == 0.5)
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y[uint2(0, 0)] += 1;
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if (x.x == 9.0f)
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discard;
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if (pos.x == 0.5 && pos.y == 0.5)
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y[uint2(1, 0)] += 1;
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return x;
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}
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[test]
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uniform 0 float4 1 2 3 4
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todo(glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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if(sm<6) probe uav 1 (0, 0) r (1.0)
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if(sm<6) probe uav 1 (1, 0) r (1.0)
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if(sm>=6) probe uav 0 (0, 0) r (1.0)
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if(sm>=6) probe uav 0 (1, 0) r (1.0)
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uniform 0 float4 9 8 7 6
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todo(glsl) draw quad
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probe all rgba (1, 2, 3, 4)
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if(sm<6) probe uav 1 (0, 0) r (2.0)
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if(sm<6) probe uav 1 (1, 0) r (1.0)
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if(sm>=6) probe uav 0 (0, 0) r (2.0)
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if(sm>=6) probe uav 0 (1, 0) r (1.0)
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