3813 Commits

Author SHA1 Message Date
Francisco Casas
6cfa8cf859 vkd3d-shader/hlsl: Lower dot for non-float types. 2023-06-07 20:48:58 +02:00
Francisco Casas
441902bb85 vkd3d-shader/hlsl: Introduce transform_derefs(). 2023-06-07 20:48:57 +02:00
Francisco Casas
f24598c9a0 tests: Test indexing temps. 2023-06-07 20:48:57 +02:00
Francisco Casas
8d7cc8c84e tests: Test non-constant vector indexing. 2023-06-07 20:48:55 +02:00
Nikolay Sivov
82ddc6b417 vkd3d-shader/hlsl: Fix sampler type used for samplerCUBE. 2023-06-05 22:27:36 +02:00
Nikolay Sivov
ccad49d486 vkd3d-shader/d3d-asm: Fix 3D sampler declaration instruction name. 2023-06-05 22:27:33 +02:00
Giovanni Mascellani
7c360330d7 vkd3d-shader/tpf: Do not emit HLSL_IR_CONSTANT instructions.
Since constants are now inlined.
2023-05-29 20:21:29 +02:00
Giovanni Mascellani
a471c5567a vkd3d-shader/tpf: Emit constant values inline. 2023-05-29 20:21:27 +02:00
Giovanni Mascellani
a7de09d418 vkd3d-shader/tpf: Move sm4_src_from_constant_value() above.
So that it can be used by sm4_src_from_node() in later commits.
2023-05-29 20:21:25 +02:00
Giovanni Mascellani
4ecd3af2af vkd3d-shader/tpf: Use a semicolon to separate statements. 2023-05-29 20:21:23 +02:00
Nikolay Sivov
a2e85a8a76 vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method. 2023-05-29 20:21:17 +02:00
Nikolay Sivov
c33219c97b vkd3d-shader/tpf: Write out comparison mode sampler declarations and corresponding sampling instruction. 2023-05-29 20:21:16 +02:00
Nikolay Sivov
2fd3550ba6 vkd3d-shader/hlsl: Parse SampleCmp() method. 2023-05-29 20:21:14 +02:00
Nikolay Sivov
7c94705c54 vkd3d-shader/hlsl: Parse SamplerComparisonState objects. 2023-05-29 20:21:11 +02:00
Nikolay Sivov
efe107d231 vkd3d-shader/hlsl: Use a function table for object methods handlers. 2023-05-29 20:21:10 +02:00
Nikolay Sivov
87cd3f872b vkd3d-shader/hlsl: Move object type checks to methods handlers. 2023-05-29 20:21:07 +02:00
Ethan Lee
aa17d139be tests: Add a test for arrays with an expression as the index.
Currently, the compiler requires that dereferences be HLSL_IR_CONSTANT, so that
it can compute the offset at compile time. However, scenarios such as this test
will produce a dereference with HLSL_IR_EXPR, which will generate an error.

Passing this test in particular will require adding support for SM4 relative
addressing, as well as support for non-constant indexing in general.

Signed-off-by: Ethan Lee <flibitijibibo@gmail.com>
2023-05-29 20:21:01 +02:00
Jan Sikorski
bb680e73de vkd3d-shader/spirv: Ensure that the OpLabel emitted vkd3d_spirv_builder_begin_main_function() gets terminated. 2023-05-26 19:11:55 +02:00
Zebediah Figura
b453a0acd6 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_abs(). 2023-05-26 19:11:46 +02:00
Zebediah Figura
c805eb1191 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_min(). 2023-05-26 19:11:44 +02:00
Zebediah Figura
aa82f61ef3 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_max(). 2023-05-26 19:11:42 +02:00
Zebediah Figura
ad0ab664d2 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_mod(). 2023-05-26 19:11:39 +02:00
Zebediah Figura
c8b7dbebe4 vkd3d-shader/hlsl: Pass hlsl_constant_value and hlsl_type pointers to fold_div(). 2023-05-26 19:11:36 +02:00
Henri Verbeet
133421a38c vkd3d: Avoid redundantly initialising "descriptors" in d3d12_desc_flush_vk_heap_updates_locked().
As pointed out by Andrey Gusev.
2023-05-26 19:11:26 +02:00
Conor McCarthy
f4778b727d vkd3d-shader/spirv: Use the register index count in shader_register_clone_relative_addresses(). 2023-05-26 19:11:15 +02:00