456 Commits

Author SHA1 Message Date
Józef Kucia
4153810c00 libs/vkd3d: Partially implement d3d12_command_list_CopyTextureRegion(). 2016-10-08 14:31:57 +02:00
Józef Kucia
b112ec1942 libs/vkd3d: Implement d3d12_command_queue_Signal(). 2016-10-08 14:31:57 +02:00
Józef Kucia
2a7b614278 libs/vkd3d: Wait for GPU fences in worker thread.
This could be implemented without a worker thread, if event objects
would be tightly coupled with ID3D12Fences.
2016-10-08 14:31:57 +02:00
Józef Kucia
2f76260857 libs/vkd3d: Create fence worker thread per device. 2016-10-08 14:31:57 +02:00
Józef Kucia
ef6a3d78a2 libs/vkd3d: Pass signal event function pointer to vkd3d_create_device(). 2016-10-07 13:26:39 +02:00
Józef Kucia
c558118f70 libs/vkd3d: Re-use vkd3d_array_reserve() in d3d12_fence_SetEventOnCompletion(). 2016-10-05 19:01:57 +02:00
Józef Kucia
b224b6372c libs/vkd3d: Fix ID3D12Device reference count leak in d3d12_command_list_init(). 2016-10-05 18:40:25 +02:00
Józef Kucia
a763bef615 libs/vkd3d: Do not leak "passes". 2016-10-05 18:40:25 +02:00
Józef Kucia
1cabd851b8 libs/vkd3d: Do not leak "framebuffers". 2016-10-05 18:40:25 +02:00
Henri Verbeet
3fe56457f9 libs/vkd3d: Set the initial pipeline state on command list creation/reset. 2016-10-05 17:53:52 +02:00
Henri Verbeet
b7d594349f libs/vkd3d: Delay destroying framebuffers until the command list is destroyed.
Like render passes, these should only be destroyed after all submitted
commands referring to them have completed execution.
2016-10-05 17:53:19 +02:00
Henri Verbeet
fb6071d108 libs/vkd3d: Delay destroying render passes until the command list is destroyed.
Render passes should only be destroyed after all submitted commands referring
to them have completed execution.
2016-10-05 17:52:45 +02:00
Józef Kucia
8ab2ebdd22 libs/vkd3d: Implement d3d12_fence_SetEventOnCompletion(). 2016-10-05 15:56:27 +02:00
Józef Kucia
a5e13cf53e libs/vkd3d: Implement d3d12_fence_Signal(). 2016-10-05 15:56:27 +02:00
Józef Kucia
8e2d4dc70f libs/vkd3d: Implement d3d12_command_list_CopyBufferRegion(). 2016-10-05 11:34:07 +02:00
Henri Verbeet
42c1e0c0fb libs/vkd3d: Implement d3d12_command_list_RSSetScissorRects(). 2016-09-30 13:35:07 +02:00
Henri Verbeet
c7f6dc53b3 libs/vkd3d: Implement d3d12_command_list_RSSetViewports(). 2016-09-30 13:34:50 +02:00
Henri Verbeet
ad811fb418 libs/vkd3d: Implement d3d12_command_list_ClearRenderTargetView(). 2016-09-30 13:34:33 +02:00
Henri Verbeet
7db62fe3d8 libs/vkd3d: Implement d3d12_command_queue_ExecuteCommandLists(). 2016-09-29 11:54:44 +02:00
Józef Kucia
b4305f94f0 libs/vkd3d: Fix typo in FIXME() message. 2016-09-29 10:46:42 +02:00
Józef Kucia
31f1d703a9 libs/vkd3d: Add ID3D12Fence interface stub. 2016-09-28 15:24:03 +02:00
Józef Kucia
623e1a8233 libs/vkd3d: Store VkQueue in d3d12_command_queue. 2016-09-28 09:42:49 +02:00
Józef Kucia
09d24d6934 libs/vkd3d: Implement d3d12_command_list_Reset(). 2016-09-28 09:42:49 +02:00
Józef Kucia
335bde6550 libs/vkd3d: Implement d3d12_command_allocator_Reset(). 2016-09-28 09:42:49 +02:00
Józef Kucia
00fec8232b libs/vkd3d: Track command list recording state. 2016-09-28 09:42:49 +02:00