5043 Commits

Author SHA1 Message Date
Giovanni Mascellani
b97edee03d vkd3d-shader/spirv: Emit an error if merge information is missing.
Instead of crashing.
2024-01-29 22:33:14 +01:00
Conor McCarthy
e08c0cfc4f vkd3d-shader/dxil: Implement DX intrinsic RawBufferLoad. 2024-01-29 22:33:10 +01:00
Conor McCarthy
1bab93843d vkd3d-shader/dxil: Load raw/structured buffer SRV/UAV descriptors. 2024-01-29 22:33:09 +01:00
Giovanni Mascellani
fd7d23f64b tests: Mark a strip cut test as buggy in MoltenVK.
Metal, and therefore MoltenVK, doesn't support disabling primitive
restart.
2024-01-25 22:25:05 +01:00
Giovanni Mascellani
c5469c85e8 tests: Mark a depth sampling test as buggy on MoltenVK.
MoltenVK seems to be unable to handle tight inequalities (i.e.,
0.5 <= 0.5) properly on 16 bit depth resources.
2024-01-25 22:25:03 +01:00
Giovanni Mascellani
b6c1e6dcdf tests: Mark the tessellation pipeline as buggy on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
74a14dad28 tests: Mark geometry shaders as buggy on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
586ebeafec tests: Mark ReadFromSubresource() and WriteToSubresource() as todo on MoltenVK. 2024-01-25 22:25:03 +01:00
Giovanni Mascellani
17f3f2914e tests: Mark a test related to instanced draws as buggy on MoltenVK.
I haven't been able to understand what's happening here exactly,
but it doesn't look like we're generating bad Vulkan calls.
2024-01-25 22:25:01 +01:00
Henri Verbeet
3295f0d16e vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_signature_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
13ba36bb43 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_signature_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
0ff20e6b8d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_queue_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
cdb559c39d vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_queue_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
298dce541d vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_list_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
87f3a606d7 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_list_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
d891e5c2a0 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_command_allocator_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
315fce8ac5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_command_allocator_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
78bb7b6760 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_decref(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
c8122ff47e vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_incref(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
1b4f1ac8a0 vkd3d: Use vkd3d_atomic_decrement_u32() in d3d12_fence_Release(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
5a2b82fbd5 vkd3d: Use vkd3d_atomic_increment_u32() in d3d12_fence_AddRef(). 2024-01-25 22:24:55 +01:00
Henri Verbeet
fee3b94563 vkd3d-shader: Start an if-block on VKD3DSIH_IFC in vkd3d_shader_scan_instruction(). 2024-01-25 22:24:50 +01:00
Conor McCarthy
f954724870 vkd3d-shader/spirv: Handle the TAN instruction in spirv_compiler_emit_ext_glsl_instruction(). 2024-01-25 22:24:44 +01:00
Conor McCarthy
93d7c30395 vkd3d-shader/dxil: Handle DX intrinsic Tan in sm6_parser_emit_dx_unary(). 2024-01-25 22:24:43 +01:00
Conor McCarthy
2a260b8d56 vkd3d-shader/dxil: Implement DX intrinsics Cos and Sin. 2024-01-25 22:24:41 +01:00