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tests: Mark geometry shaders as buggy on MoltenVK.
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Alexandre Julliard
2024-01-25 23:12:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531
@ -27923,6 +27923,7 @@ static void test_geometry_shader(void)
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color = get_readback_uint(&rb.rb, 255, 240, 0);
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ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_readback_uint(&rb.rb, 320, 240, 0);
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bug_if(is_mvk_device(device))
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ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_readback_uint(&rb.rb, 385, 240, 0);
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ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
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@ -27937,6 +27938,7 @@ static void test_geometry_shader(void)
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color = get_readback_uint(&rb.rb, 255, 240, 0);
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ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_readback_uint(&rb.rb, 320, 240, 0);
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bug_if(is_mvk_device(device))
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ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
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color = get_readback_uint(&rb.rb, 385, 240, 0);
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ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
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@ -28142,12 +28144,15 @@ static void test_layered_rendering(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_mvk_device(device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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reset_command_list(command_list, context.allocator);
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check_sub_resource_uint(context.render_target, 1, queue, command_list, 0xffffffff, 0);
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reset_command_list(command_list, context.allocator);
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bug_if(is_mvk_device(device))
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check_sub_resource_uint(context.render_target, 2, queue, command_list, 0x00000000, 0);
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reset_command_list(command_list, context.allocator);
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bug_if(is_mvk_device(device))
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check_sub_resource_uint(context.render_target, 3, queue, command_list, 0xffffff00, 0);
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ID3D12Resource_Release(vb);
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