tests: Mark geometry shaders as buggy on MoltenVK.

This commit is contained in:
Giovanni Mascellani 2024-01-04 20:21:56 +01:00 committed by Alexandre Julliard
parent 586ebeafec
commit 74a14dad28
Notes: Alexandre Julliard 2024-01-25 23:12:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531

View File

@ -27923,6 +27923,7 @@ static void test_geometry_shader(void)
color = get_readback_uint(&rb.rb, 255, 240, 0);
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_readback_uint(&rb.rb, 320, 240, 0);
bug_if(is_mvk_device(device))
ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_readback_uint(&rb.rb, 385, 240, 0);
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
@ -27937,6 +27938,7 @@ static void test_geometry_shader(void)
color = get_readback_uint(&rb.rb, 255, 240, 0);
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
color = get_readback_uint(&rb.rb, 320, 240, 0);
bug_if(is_mvk_device(device))
ok(compare_color(color, 0xffffff00, 1), "Got unexpected color 0x%08x.\n", color);
color = get_readback_uint(&rb.rb, 385, 240, 0);
ok(compare_color(color, 0xff0000ff, 1), "Got unexpected color 0x%08x.\n", color);
@ -28142,12 +28144,15 @@ static void test_layered_rendering(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_mvk_device(device))
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
check_sub_resource_uint(context.render_target, 1, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
bug_if(is_mvk_device(device))
check_sub_resource_uint(context.render_target, 2, queue, command_list, 0x00000000, 0);
reset_command_list(command_list, context.allocator);
bug_if(is_mvk_device(device))
check_sub_resource_uint(context.render_target, 3, queue, command_list, 0xffffff00, 0);
ID3D12Resource_Release(vb);