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tests: Mark the tessellation pipeline as buggy on MoltenVK.
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Notes:
Alexandre Julliard
2024-01-25 23:12:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531
@ -29752,6 +29752,7 @@ static void test_hull_shader_fork_phase(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_mvk_device(context.device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0);
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destroy_test_context(&context);
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@ -30409,7 +30410,7 @@ static void test_tessellation_primitive_id(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_nvidia_device(context.device))
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bug_if(is_nvidia_device(context.device) || is_mvk_device(context.device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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ID3D12Resource_Release(vb);
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