tests: Mark the tessellation pipeline as buggy on MoltenVK.

This commit is contained in:
Giovanni Mascellani 2024-01-04 21:17:46 +01:00 committed by Alexandre Julliard
parent 74a14dad28
commit b6c1e6dcdf
Notes: Alexandre Julliard 2024-01-25 23:12:28 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/531

View File

@ -29752,6 +29752,7 @@ static void test_hull_shader_fork_phase(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_mvk_device(context.device))
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff000000, 0);
destroy_test_context(&context);
@ -30409,7 +30410,7 @@ static void test_tessellation_primitive_id(void)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
bug_if(is_nvidia_device(context.device))
bug_if(is_nvidia_device(context.device) || is_mvk_device(context.device))
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
ID3D12Resource_Release(vb);