Henri Verbeet
|
94ca46916a
|
vkd3d-shader/ir: Store the SSA register count in struct vsir_program.
|
2024-01-22 22:18:52 +01:00 |
|
Henri Verbeet
|
7b85cd6a31
|
vkd3d-shader/ir: Store the "use_vocp" field in struct vsir_program.
|
2024-01-22 22:18:51 +01:00 |
|
Henri Verbeet
|
23dcd4f22b
|
vkd3d-shader/ir: Store the shader version in struct vsir_program.
|
2024-01-22 22:18:50 +01:00 |
|
Henri Verbeet
|
fc9043be3c
|
vkd3d-shader/ir: Introduce struct vsir_program.
|
2024-01-22 22:18:48 +01:00 |
|
Conor McCarthy
|
55c7cd5c22
|
vkd3d-shader/dxil: Handle semantic kind ISFRONTFACE.
|
2024-01-22 22:18:33 +01:00 |
|
Conor McCarthy
|
9f409b67d7
|
vkd3d-shader/dxil: Handle semantic kind VERTEXID.
|
2024-01-22 22:18:32 +01:00 |
|
Conor McCarthy
|
ca7487a56d
|
vkd3d-shader/spirv: Handle UINT32_MAX result from FIRSTBIT_HI and FIRSTBIT_SHI instructions.
|
2024-01-22 22:18:27 +01:00 |
|
Conor McCarthy
|
bfdc8b31a3
|
vkd3d-shader/dxil: Implement DX intrinsic BufferLoad for typed buffers.
|
2024-01-22 22:18:21 +01:00 |
|
Conor McCarthy
|
85052ba93e
|
vkd3d-shader/dxil: Load typed UAV descriptors.
|
2024-01-22 22:18:19 +01:00 |
|
Conor McCarthy
|
89d1ef83f4
|
vkd3d-shader/dxil: Load typed SRV descriptors.
|
2024-01-22 22:18:18 +01:00 |
|
Conor McCarthy
|
5ebe0cc717
|
vkd3d-shader/spirv: Do not assert VKD3D_DATA_UINT in spirv_compiler_emit_ld_raw_structured_srv_uav().
|
2024-01-22 22:18:17 +01:00 |
|
Conor McCarthy
|
80d7ea2924
|
vkd3d-shader/dxil: Pass the code block and instruction in a struct to intrinsic handlers.
Simplifies handling of intrinsics which need to emit more than one
instruction.
|
2024-01-22 22:18:16 +01:00 |
|
Henri Verbeet
|
14da4df99e
|
vkd3d-common: Use vkd3d_atomic_decrement_u32() in vkd3d_blob_Release().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
bb6b393c15
|
vkd3d-common: Use vkd3d_atomic_increment_u32() in vkd3d_blob_AddRef().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
5fe3c624d5
|
vkd3d-common: Use vkd3d_atomic_increment_u32() in get_buffer().
|
2024-01-18 23:16:19 +01:00 |
|
Henri Verbeet
|
f69c8b1cc4
|
vkd3d-shader/d3dbc: Store the "offset" field as an unsigned int in hlsl_sm1_register_from_semantic().
|
2024-01-18 23:16:06 +01:00 |
|
Giovanni Mascellani
|
67902d4304
|
vkd3d-shader/ir: Validate RET instructions.
|
2024-01-18 23:15:58 +01:00 |
|
Giovanni Mascellani
|
af96730276
|
vkd3d-shader/ir: Validate SWITCH_MONOLITHIC instructions.
|
2024-01-18 23:15:57 +01:00 |
|
Giovanni Mascellani
|
46ebb404d7
|
vkd3d-shader/ir: Validate BRANCH instructions.
|
2024-01-18 23:15:56 +01:00 |
|
Giovanni Mascellani
|
bc9db34cdc
|
vkd3d-shader/ir: Validate LABEL instructions.
|
2024-01-18 23:15:55 +01:00 |
|
Giovanni Mascellani
|
dd1b2feec0
|
vkd3d-shader/ir: Validate LABEL registers.
|
2024-01-18 23:15:54 +01:00 |
|
Giovanni Mascellani
|
17f4afc2b5
|
vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
|
2024-01-18 23:15:53 +01:00 |
|
Giovanni Mascellani
|
1d45b7a422
|
vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require
additional registers).
|
2024-01-18 23:15:48 +01:00 |
|
Zebediah Figura
|
9ad48f16ea
|
vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
|
2024-01-18 23:15:44 +01:00 |
|
Zebediah Figura
|
275901557c
|
vkd3d-shader/hlsl: Handle scalar values in ternaries.
|
2024-01-18 23:15:43 +01:00 |
|