Giovanni Mascellani 1d45b7a422 vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require
additional registers).
2024-01-18 23:15:48 +01:00
..
2023-10-02 22:25:14 +02:00
2018-06-27 22:43:49 +02:00