Giovanni Mascellani
4140b87499
vkd3d-shader/ir: Validate the DCL_TEMPS instruction.
2023-11-02 18:22:50 +01:00
Giovanni Mascellani
79fa5fd8bb
vkd3d-shader/ir: Validate the register index count.
2023-11-02 18:22:49 +01:00
Giovanni Mascellani
26e4191d4b
vkd3d-shader/ir: Validate the register dimension.
2023-11-02 18:22:47 +01:00
Giovanni Mascellani
f3a20be35a
vkd3d-shader/ir: Validate the register data type.
2023-11-02 18:22:38 +01:00
Giovanni Mascellani
72d0f765f2
vkd3d-shader/ir: Validate the register precision.
2023-11-02 18:22:37 +01:00
Giovanni Mascellani
f3c1a15a6f
vkd3d-shader/dxil: Use vsir_register_init() to initialize registers.
2023-11-02 18:22:35 +01:00
Giovanni Mascellani
2ba8c5771c
vkd3d-shader: Deduplicate profile version comparison functions.
2023-11-02 18:22:35 +01:00
Giovanni Mascellani
dd96fe50e2
vkd3d-shader: Dump shaders as soon as possible.
...
So that they are dumped even if parsing fails, which is a circumstance
in which one likely wants to see the problematic shader.
The downside of that is that for shader types other than HLSL
the profile is not written any more in the filename. This should
not be a big problem, because in those cases the shader describes
its own type.
When dumping an HLSL shader, the id is brought in front of the profile
in the file name, in order to make it more tab-friendly: when dealing
with a directory full of shaders it's likely that the id determines
the profile, but the other way around.
2023-11-02 18:22:26 +01:00
Giovanni Mascellani
ab09c0b45b
vkd3d-shader: Expose the whole profile when dumping an HLSL shader.
...
The profile cannot be reliably devised by analyzing the HLSL code,
so it's useful to have it included in the file name.
2023-11-02 18:22:24 +01:00
Nikolay Sivov
ecdc3f39d4
vkd3d-shader: Accept 'loop' attribute, on loops.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Nikolay Sivov
26784672d8
vkd3d-shader: Check loop [unroll] attribute for conflict with other attributes.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-11-01 21:47:49 +01:00
Conor McCarthy
589670180a
vkd3d-shader/dxil: Implement the DXIL EXTRACTVAL instruction.
2023-11-01 21:47:34 +01:00
Conor McCarthy
e899b67bbf
vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
2023-11-01 21:47:33 +01:00
Conor McCarthy
43b5d73870
vkd3d-shader/dxil: Implement DX instruction CBufferLoadLegacy.
2023-11-01 21:47:32 +01:00
Conor McCarthy
3b1bbe2b0a
vkd3d-shader/dxil: Implement DX instruction CreateHandle.
2023-11-01 21:47:30 +01:00
Conor McCarthy
f57d65361a
vkd3d-shader/dxil: Replace register_address_init() with register_index_address_init().
...
Makes it much clearer which register index is being written.
2023-11-01 21:47:29 +01:00
Zebediah Figura
a66acea1b5
vkd3d-shader/spirv: Always use the sysval from the signature.
2023-10-31 21:59:40 +01:00
Zebediah Figura
eef62b95c1
vkd3d-shader/spirv: Use the interpolation mode from the signature.
2023-10-31 21:59:39 +01:00
Zebediah Figura
15b69721de
vkd3d-shader/tpf: Set the interpolation mode for signature elements.
2023-10-31 21:59:38 +01:00
Zebediah Figura
6b7834d635
vkd3d-shader/d3dbc: Set the interpolation mode for signature elements.
2023-10-31 21:59:36 +01:00
Zebediah Figura
a668f1ce1c
vkd3d-shader: Handle a NULL descriptor info in vkd3d_shader_scan_add_descriptor().
2023-10-31 21:59:33 +01:00
Francisco Casas
eef2163375
vkd3d-shader/tpf: Declare indexable temps.
...
If var->indexable, then the variable is given a unique register number,
regardless of its lifetime.
2023-10-31 21:59:22 +01:00
Francisco Casas
83c313ecc6
vkd3d-shader/hlsl: Mark vars that require non-constant dereferences.
2023-10-31 21:59:21 +01:00
Francisco Casas
313df300ad
vkd3d-shader/hlsl: Rename hlsl_deref.offset to hlsl_deref.rel_offset.
...
This field is now analogous to vkd3d_shader_register_index.rel_addr.
Also, it makes sense to rename it now because all the constant part of
the offset is now handled to hlsl_deref.const_offset. Consequently, it
may also be NULL now.
2023-10-31 21:59:19 +01:00
Francisco Casas
74767beaf6
vkd3d-shader/hlsl: Absorb hlsl_ir_constant deref offsets into const_offset.
2023-10-31 21:59:18 +01:00