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So that they are dumped even if parsing fails, which is a circumstance in which one likely wants to see the problematic shader. The downside of that is that for shader types other than HLSL the profile is not written any more in the filename. This should not be a big problem, because in those cases the shader describes its own type. When dumping an HLSL shader, the id is brought in front of the profile in the file name, in order to make it more tab-friendly: when dealing with a directory full of shaders it's likely that the id determines the profile, but the other way around.