5106 Commits

Author SHA1 Message Date
Giovanni Mascellani
500b61c383 tests: Test how constant folding works on SM1. 2024-02-26 23:04:08 +01:00
Henri Verbeet
0914561f85 vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
Like we did before commit 6d4782ed7f7e06cff31313c3170ea5e6bc281254. That
commit somehow managed to change the "desc" field from
D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1, but that breaks the ABI.
2024-02-26 23:04:05 +01:00
Victor Chiletto
7e27ae73af vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup. 2024-02-26 23:03:51 +01:00
Conor McCarthy
c083b1d0fc vkd3d-shader/dxil: Implement DX intrinsic GetDimensions. 2024-02-26 23:03:48 +01:00
Conor McCarthy
292bbdefbf vkd3d-shader/dxil: Move the resource kind helper functions up. 2024-02-26 23:03:46 +01:00
Henri Verbeet
d65f331efc configure: Build with -Wwrite-strings.
libs/vkd3d-shader/hlsl.c: In function ‘declare_predefined_types’:
libs/vkd3d-shader/hlsl.c:3408:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
         {"technique",    9},
          ^~~~~~~~~~~
...
programs/vkd3d-compiler/main.c: In function ‘parse_formatting’:
programs/vkd3d-compiler/main.c:303:10: warning: initialization discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
         {"colour",  VKD3D_SHADER_COMPILE_OPTION_FORMATTING_COLOUR},
          ^~~~~~~~
...

macOS tigetstr() takes a non-const char *, so account for that as well.
2024-02-22 22:46:29 +01:00
Henri Verbeet
7029d821be configure: Build with -Wtype-limits.
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_unary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4489:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
libs/vkd3d-shader/tpf.c: In function ‘write_sm4_binary_op_with_two_destinations’:
libs/vkd3d-shader/tpf.c:4549:24: warning: comparison of unsigned expression >= 0 is always true [-Wtype-limits]
     assert(1 - dst_idx >= 0);
                        ^~
2024-02-22 22:46:22 +01:00
Henri Verbeet
d155071f22 configure: Build with -Wshift-overflow=2. 2024-02-22 22:46:16 +01:00
Henri Verbeet
1ed4767765 configure: Build with -Wempty-body. 2024-02-22 22:46:11 +01:00
Henri Verbeet
773f02d82f vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess".
From the validation layers: "If robustBufferAccess2 is enabled then
robustBufferAccess must also be enabled
(https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/vkspec.html#VUID-VkPhysicalDeviceRobustness2FeaturesEXT-robustBufferAccess2-04000)"
2024-02-22 22:45:46 +01:00
Conor McCarthy
ba4bd651e5 vkd3d-shader/dxil: Implement DX intrinsics SampleCmp and SampleCmpLevelZero. 2024-02-22 22:45:36 +01:00
Conor McCarthy
2330ffdeda vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel. 2024-02-22 22:45:34 +01:00
Zebediah Figura
87b1de94da vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal().
Spotted by Henri Verbeet.
2024-02-22 22:45:31 +01:00
Nikolay Sivov
5474d91804 vkd3d-shader/fx: Write DepthStencilView types. 2024-02-22 22:45:27 +01:00
Nikolay Sivov
371be3b60a vkd3d-shader/hlsl: Add DepthStencilView object type. 2024-02-22 22:45:26 +01:00
Nikolay Sivov
9632adaaec vkd3d-shader/fx: Handle fx_4+ UAV types. 2024-02-22 22:45:24 +01:00
Nikolay Sivov
e5f4f60214 vkd3d-shader/fx: Handle fx_4+ texture types. 2024-02-22 22:45:23 +01:00
Nikolay Sivov
a6057a1365 vkd3d-shader/fx: Add initial support for writing object variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-22 22:45:22 +01:00
Nikolay Sivov
c2b1714c5c vkd3d-shader/hlsl: Add RenderTargetView object type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-02-22 22:45:21 +01:00
Giovanni Mascellani
9c678532a7 vkd3d-shader/ir: Dump the domination relationship. 2024-02-22 22:45:16 +01:00
Giovanni Mascellani
04c2852c1a vkd3d-shader/ir: Compute the domination relationship. 2024-02-22 22:45:15 +01:00
Giovanni Mascellani
2573d86ccf vkd3d-shader/ir: Dump the control flow graph in the GraphViz format. 2024-02-22 22:45:14 +01:00
Giovanni Mascellani
da037b61ba vkd3d-shader/ir: Build a representation of the control flow graph. 2024-02-22 22:45:13 +01:00
Conor McCarthy
1dffc281c9 vkd3d-shader/dxil: Implement DX intrinsic RawBufferStore. 2024-02-22 22:45:08 +01:00
Conor McCarthy
cab8b781ab vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store(). 2024-02-22 22:45:07 +01:00