Commit Graph

108 Commits

Author SHA1 Message Date
36fda8e28c vkd3d-shader: Correct the disassembly for POSITIONT. 2024-12-03 14:49:02 +01:00
3d6f836801 vkd3d-shader: Fix the disassembly names of IFC and BREAKC. 2024-12-03 14:49:02 +01:00
18e422dfe4 vkd3d-shader/ir: Encode I/O declarations in vsir_program.
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
fa6d03a4cb vkd3d-shader/d3d-asm: Implement support for VKD3DSPR_PARAMETER registers. 2024-10-28 17:54:20 +01:00
1113d24a70 vkd3d-shader/ir: Store the global flags in struct vsir_program. 2024-10-22 20:40:31 +02:00
a492d64fef vkd3d-shader/ir: Allow controlling point sprite through a parameter. 2024-10-22 19:14:02 +02:00
c332adaa68 vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program. 2024-10-08 22:04:59 +02:00
c7d09bba97 vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures(). 2024-10-08 22:04:59 +02:00
b21ae8d9c2 vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
To stress the fact that only the fields that appear in the DXBC
signature sections are considered.
2024-10-08 22:04:59 +02:00
1256b4f862 vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace(). 2024-10-08 22:04:59 +02:00
0f91149260 vkd3d-shader/d3d-asm: Dump all indices when tracing VSIR code.
Our ASM dumper currently hides or interprets some register indices
in order to match users expectations. This can be inconvenient for
developers, though, because it makes it harder to understand what's
really going on in the VSIR code when reading logs. With this change
the whole index structure is dumped.
2024-09-30 20:22:53 +02:00
8d85ea2dc5 vkd3d-shader: Get rid of the RESOURCE data type. 2024-09-26 17:42:16 +02:00
e58726310b vkd3d-shader: Get rid of the UAV data type. 2024-09-26 17:42:16 +02:00
2934f820a9 vkd3d-shader: Get rid of the SAMPLER data type. 2024-09-26 17:42:16 +02:00
97cc27d33f vkd3d-shader/d3d-asm: Tweak some GS declaration names.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-16 13:58:57 +02:00
d1b8a7e745 vkd3d: Fix a few typos in the comments.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-08-19 14:17:41 +02:00
8e08fa6bf2 vkd3d-shader: Replace assert() with VKD3D_ASSERT() in d3d_asm.c. 2024-07-30 16:32:59 +02:00
a289393fe7 vkd3d-shader/asm: Output 'bias' flag for 'texld'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
0b8b5b2d0f vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt. 2024-06-11 15:48:21 +02:00
8a15642f45 vkd3d-shader/dxil: Implement DX intrinsic QuadOp. 2024-06-11 15:48:21 +02:00
1fe7a6581b vkd3d-shader/ir: Rename the "handler_idx" field of struct vkd3d_shader_instruction to "opcode". 2024-05-30 19:57:01 +02:00
47f0483267 vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneFirst. 2024-05-14 20:44:06 +02:00
e41643ab8f vkd3d-shader/dxil: Implement DX intrinsic WaveReadLaneAt. 2024-05-14 20:44:02 +02:00
2810edf45b vkd3d-shader/dxil: Implement DX intrinsic WavePrefixBitCount. 2024-05-13 11:50:22 +02:00
c30976e5c2 vkd3d-shader/dxil: Implement DX intrinsic WaveIsFirstLane. 2024-05-13 11:50:20 +02:00