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vkd3d-shader: Fix the disassembly names of IFC and BREAKC.
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Henri Verbeet
2024-12-03 14:57:41 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1293
@ -49,7 +49,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_BFREV ] = "bfrev",
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[VKD3DSIH_BRANCH ] = "branch",
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[VKD3DSIH_BREAK ] = "break",
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[VKD3DSIH_BREAKC ] = "breakc",
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[VKD3DSIH_BREAKC ] = "break",
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[VKD3DSIH_BREAKP ] = "breakp",
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[VKD3DSIH_BUFINFO ] = "bufinfo",
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[VKD3DSIH_CALL ] = "call",
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@ -183,7 +183,7 @@ static const char * const shader_opcode_names[] =
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[VKD3DSIH_IDIV ] = "idiv",
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[VKD3DSIH_IEQ ] = "ieq",
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[VKD3DSIH_IF ] = "if",
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[VKD3DSIH_IFC ] = "ifc",
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[VKD3DSIH_IFC ] = "if",
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[VKD3DSIH_IGE ] = "ige",
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[VKD3DSIH_ILT ] = "ilt",
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[VKD3DSIH_IMAD ] = "imad",
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