Commit Graph

447 Commits

Author SHA1 Message Date
c7a7d9a18c vkd3d-shader/ir: Normalize all I/O registers to INPUT/OUTPUT/PATCHCONST.
Specifically, map COLOROUT to OUTPUT, and map INCONTROLPOINT to INPUT for domain
shaders as well as hull shaders.

Obscure the non-existent differences from the view of the backend.
2023-11-09 21:14:52 +01:00
852eefc01d vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.

Fixes: 98b5e2c6e0
2023-11-07 22:26:53 +01:00
12240efa79 vkd3d-shader/spirv: Use register counts from the signature and shader desc. 2023-11-07 22:26:49 +01:00
7d49f9637a vkd3d-shader/ir: Check that SWITCH blocks are correctly nested. 2023-11-07 22:26:05 +01:00
93632fb407 vkd3d-shader/ir: Check that REP blocks are correctly nested. 2023-11-07 22:26:04 +01:00
92c36615ed vkd3d-shader/ir: Check that LOOP blocks are correctly nested. 2023-11-07 22:26:03 +01:00
2f7d52dba4 vkd3d-shader/ir: Check that IF blocks are correctly nested. 2023-11-07 22:26:01 +01:00
0a7e200f89 vkd3d-shader/ir: Do not enfore DCL_TEMPS count for hull shaders.
Hull shaders have a different temps count for each phase, and the
parser only reports the count for the patch constant phase.
In order to properly check for temps count on hull shaders, we first
need to decode its phases.
2023-11-07 22:26:00 +01:00
ca3f594ae3 vkd3d-shader/ir: Emit an ERR() on validation errors. 2023-11-07 22:25:58 +01:00
b73d2c978d vkd3d-shader/ir: Check for vocp usage during IR normalization.
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.

Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
8b42f523f2 vkd3d-shader/ir: Pass a vkd3d_shader_parser to instruction_array_normalise_io_registers(). 2023-11-06 23:07:54 +01:00
af72466db1 vkd3d-shader/ir: Validate the index of a TEMP register. 2023-11-02 18:22:52 +01:00
4140b87499 vkd3d-shader/ir: Validate the DCL_TEMPS instruction. 2023-11-02 18:22:50 +01:00
79fa5fd8bb vkd3d-shader/ir: Validate the register index count. 2023-11-02 18:22:49 +01:00
26e4191d4b vkd3d-shader/ir: Validate the register dimension. 2023-11-02 18:22:47 +01:00
f3a20be35a vkd3d-shader/ir: Validate the register data type. 2023-11-02 18:22:38 +01:00
72d0f765f2 vkd3d-shader/ir: Validate the register precision. 2023-11-02 18:22:37 +01:00
15b69721de vkd3d-shader/tpf: Set the interpolation mode for signature elements. 2023-10-31 21:59:38 +01:00
6a942581db vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
e904660497 vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension. 2023-09-26 22:07:04 +02:00
5d6899888d vkd3d-shader: Rename shader_register_init() to vsir_register_init(). 2023-09-26 22:06:50 +02:00
d9c8b49ea0 vkd3d-shader/ir: Remove dead code during normalisation.
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
34b1c0fe5d vkd3d-shader/ir: Validate source parameters. 2023-09-22 11:06:18 +02:00
603170106c vkd3d-shader/ir: Validate destination parameters. 2023-09-22 11:06:17 +02:00
585e60ad3b vkd3d-shader/ir: Validate register types. 2023-09-22 11:06:16 +02:00