Commit Graph

4693 Commits

Author SHA1 Message Date
Henri Verbeet
3344c4e93d vkd3d-shader/hlsl: Store modifier flags as a uint32_t. 2024-01-08 21:45:26 +01:00
Henri Verbeet
fafe2a1dba vkd3d-shader/hlsl: Store swizzles as a uint32_t. 2024-01-08 21:45:24 +01:00
Fabian Maurer
49d5aecaa7 vkd3d: Unlock mutex in error case in d3d12_command_queue_CopyTileMappings. 2024-01-08 21:45:06 +01:00
Giovanni Mascellani
90bcc6691d tests: Mark resource arrays as buggy on MoltenVK.
They require Vulkan descriptor indexing extension, which is
exposed by MoltenVK but known to be buggy, so we assume it is
disabled.
2024-01-08 21:44:58 +01:00
Giovanni Mascellani
a610ccaed9 tests: Mark predicated rendering as buggy on MoltenVK.
It requires Vulkan conditional rendering extension.
2024-01-08 21:44:56 +01:00
Giovanni Mascellani
54514ba7dd tests: Mark streaming output as buggy on MoltenVK.
It requires Vulkan transform feedback extension.
2024-01-08 21:44:55 +01:00
Giovanni Mascellani
1cc2ccaf98 tests: Mark some sampling tests as buggy on MoltenVK.
Apparently Metal doesn't support specifying a bias directly in the
sampler, and, with "nearest" mip filtering, it doesn't switch
precisely at LOD 0.5 (though still between 0.5 and 0.6).
2024-01-08 21:44:53 +01:00
Giovanni Mascellani
7f9803620f vkd3d-shader/spirv: Specify behavior for bit field instructions.
Bit field instructions in SPIR-V do not specify what happens when
offset + count exceeds the type bit width. After this commit we
refine the emitted code's behavior to match TPF.

This fixes a few failures on MoltenVK.
2024-01-08 21:44:52 +01:00
Giovanni Mascellani
9c9b1fadbd tests: Use a uint target for rendering uint data.
This fixes a failure in MoltenVK.
2024-01-08 21:44:50 +01:00
Giovanni Mascellani
5e7f9d4d0d vkd3d: Specify the aspect when creating NULL UAVs.
This fixes a crash on MoltenVK.
2024-01-08 21:44:49 +01:00
Giovanni Mascellani
2fe76f3b60 ci: Dump the d3d12 summary line in the CI log.
d3d12 lumps many tests together, so it's useful to have the summary
line in the CI log.
2024-01-08 21:44:46 +01:00
Henri Verbeet
50cebc7278 vkd3d: Slightly simplify debug_vk_memory_property_flags().
VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD and
VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD were introduced by
Vulkan-Headers 1.1.121; we currently require version 1.2.148.
2024-01-04 22:24:10 +01:00
Henri Verbeet
0fb1ef1e63 vkd3d: Recognise VK_QUEUE_VIDEO_DECODE_BIT_KHR in debug_vk_queue_flags().
This was introduced by Vulkan-Headers 1.3.238, which is a bit newer than
we currently require.
2024-01-04 22:24:07 +01:00
Henri Verbeet
659c870edc vkd3d: Recognise VK_QUEUE_PROTECTED_BIT in debug_vk_queue_flags(). 2024-01-04 22:24:07 +01:00
Henri Verbeet
5b9a0dfaea vkd3d-shader/ir: Store destination parameter shifts as an unsigned int. 2024-01-04 22:23:54 +01:00
Henri Verbeet
4b5d3a078b vkd3d-shader/ir: Store destination parameter modifier flags as a uint32_t. 2024-01-04 22:23:52 +01:00
Henri Verbeet
60842b7181 vkd3d-shader/ir: Store source parameter swizzles as a uint32_t. 2024-01-04 22:23:51 +01:00
Henri Verbeet
9f4ca3bc9c vkd3d-shader/ir: Store instruction flags as a uint32_t. 2024-01-04 22:23:49 +01:00
Giovanni Mascellani
bd9118cac4 vkd3d-shader/ir: Validate destination write masks depending on the dimension. 2024-01-04 22:23:25 +01:00
Giovanni Mascellani
15e7711786 vkd3d-shader/ir: Validate source swizzles depending on the dimension. 2024-01-04 22:23:24 +01:00
Giovanni Mascellani
e91da41dea vkd3d-shader/ir: Validate SSA registers. 2024-01-04 22:23:23 +01:00
Giovanni Mascellani
e29ae1550c vkd3d-shader/dxil: Create constant buffer registers with dimension vec4. 2024-01-04 22:23:21 +01:00
Giovanni Mascellani
df2ae56de8 vkd3d-shader/d3dbc: Override the write mask when the destination is not vec4. 2024-01-04 22:23:20 +01:00
Zebediah Figura
1ce7e3d8b1 vkd3d-shader/d3dbc: Assign unique register indices for VKD3DSPR_RASTOUT. 2024-01-04 22:23:09 +01:00
Zebediah Figura
3f52fda8ad vkd3d-shader: Lower shader model 1/2 inter-stage I/O to a flat array.
An alternative is that we stash the reg_type in the signature, but this seems
far simpler for the backend to deal with.
2024-01-04 22:23:07 +01:00
Giovanni Mascellani
3bafee344d vkd3d-shader/dxil: Use vkd3d_shader_parser_error() for error reporting when available. 2024-01-03 22:38:26 +01:00
Giovanni Mascellani
a02cd1cf64 vkd3d-shader/dxil: Do not use the parser before it is initialized. 2024-01-03 22:38:24 +01:00
Conor McCarthy
111818eabb vkd3d-shader/dxil: Pre-allocate instruction space for globals in sm6_parser_globals_init().
For simplicity, declaration handlers assume instruction allocation will
not fail.
2024-01-03 22:38:21 +01:00
Conor McCarthy
8aa6e2228e vkd3d-shader/dxil: Count global variables in dxil_block_compute_module_decl_count(). 2024-01-03 22:38:19 +01:00
Henri Verbeet
4ec7f360d9 vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level. 2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97 vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level. 2024-01-03 22:38:10 +01:00
Henri Verbeet
ed4f3f3272 vkd3d-shader/ir: Rename the "immconst_double" field of struct vkd3d_shader_register to "immconst_f64". 2024-01-03 22:37:49 +01:00
Henri Verbeet
7f94fda05c vkd3d-shader/ir: Rename the "immconst_uint64" field of struct vkd3d_shader_register to "immconst_u64". 2024-01-03 22:37:43 +01:00
Henri Verbeet
05a542ba00 vkd3d-shader/ir: Rename the "immconst_float" field of struct vkd3d_shader_register to "immconst_f32". 2024-01-03 22:37:41 +01:00
Henri Verbeet
e33d3b3954 vkd3d-shader/ir: Rename the "immconst_uint" field of struct vkd3d_shader_register to "immconst_u32".
For consistency with the rest of vkd3d-shader; e.g. put_u32() and
read_u32().
2024-01-03 22:37:39 +01:00
Conor McCarthy
78343dcf87 vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
As per VUID-StandaloneSpirv-Flat-04744. Not strictly a regression, but
revealed by 66cb2815f because it declares unused inputs.
2024-01-02 23:03:59 +01:00
Florian Weimer
cca03d1c0e configure: Use AC_CHECK_FUNCS to define HAVE_GETTID.
VKD3D_CHECK_FUNC does not use a fake prototype (char gettid(void);)
and does not include <unistd.h>.  It always fails with Clang 16 and
GCC 14 and other compilers which do not support implicit function
declarations.
2024-01-02 23:03:46 +01:00
Henri Verbeet
62f18f749b tests: Print the failing line numbers when a test fails.
Currently, if a probe fails, it will print the line number of the [test]
block the probe is in, not the line number of the probe itself. This
makes it somewhat difficult to debug.

This commit makes it print the line number that a test fails at.
2024-01-02 23:03:25 +01:00
Conor McCarthy
812f01c2e2 vkd3d-shader/spirv: Handle ITOI and UTOU in spirv_compiler_map_alu_instruction().
These instructions perform integer casts to/from 64 bits.
2024-01-02 23:03:07 +01:00
Conor McCarthy
1eaa7d1dbe vkd3d-shader/spirv: Support UINT64 source in spirv_compiler_emit_bool_cast(). 2024-01-02 23:03:06 +01:00
Conor McCarthy
99924d913b vkd3d-shader/spirv: Support 64-bit sources in spirv_compiler_emit_int_div(). 2024-01-02 23:03:05 +01:00
Conor McCarthy
13459a55f1 vkd3d-shader/spirv: Introduce a UINT64 component type. 2024-01-02 23:03:04 +01:00
Conor McCarthy
fe44873979 vkd3d-shader/spirv: Introduce a data_type_is_64_bit() helper function. 2024-01-02 23:03:03 +01:00
Conor McCarthy
511c66d595 vkd3d-shader/spirv: Use data_type_is_integer() in spirv_compiler_emit_neg(). 2024-01-02 23:03:02 +01:00
Conor McCarthy
cc43ef3bca vkd3d: Pass int64 capability info to vkd3d-shader. 2024-01-02 23:03:00 +01:00
Henri Verbeet
f96a791807 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component64(). 2023-12-14 23:19:51 +01:00
Henri Verbeet
8a1de71fb1 vkd3d-shader/ir: Pass a uint32_t swizzle to vkd3d_swizzle_get_component(). 2023-12-14 23:19:49 +01:00
Zebediah Figura
4ff389854c vkd3d-shader: Allow compiling d3d bytecode to SPIR-V. 2023-12-14 23:19:31 +01:00
Zebediah Figura
6a514ebe8e tests: Avoid using "SV_Position" as a name for the vertex shader input.
We use vkd3d_shader_find_signature_element() in the Vulkan runner, and
vkd3d-shader translates SM1 position to "POSITION".
2023-12-14 23:19:30 +01:00
Zebediah Figura
aa44f9b390 tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
In order to allow retrieving it from d3dbc shaders.
2023-12-14 23:19:28 +01:00