Zebediah Figura
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46bd099341
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vkd3d-shader/hlsl: Separate an add_ternary() helper.
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2024-01-17 22:28:50 +01:00 |
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Zebediah Figura
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a5549bae38
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vkd3d-shader/hlsl: Do not try to lower ternaries of types other than scalar or vector.
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2024-01-17 22:28:49 +01:00 |
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Zebediah Figura
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e0b1f2e273
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vkd3d-shader/hlsl: Remove a redundant definition of the "float" type.
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2024-01-17 22:28:47 +01:00 |
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Conor McCarthy
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559d9d4ee0
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vkd3d-shader/ir: Include an initial label instruction in the first control flow block.
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2024-01-17 22:28:41 +01:00 |
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Conor McCarthy
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d402804851
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vkd3d-shader/spirv: Do not emit function code before the main prolog.
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2024-01-17 22:28:40 +01:00 |
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Conor McCarthy
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b4b2b0d3ac
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vkd3d-shader/spirv: Declare indexable temps as Private unless function scope is specified.
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2024-01-17 22:28:39 +01:00 |
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Conor McCarthy
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37d9dba512
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vkd3d-shader/ir: Store code block names in struct vkd3d_shader_desc.
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2024-01-17 22:28:38 +01:00 |
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Conor McCarthy
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ffc65215ba
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vkd3d-shader/ir: Flatten SWITCH/CASE/DEFAULT/ENDSWITCH control flow instructions.
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2024-01-17 22:28:36 +01:00 |
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Conor McCarthy
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dcb8527327
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vkd3d-shader/ir: Flatten LOOP/BREAK/CONTINUE/ENDLOOP control flow instructions.
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2024-01-17 22:28:35 +01:00 |
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Conor McCarthy
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e1dddc01b7
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vkd3d-shader/ir: Flatten IF/ELSE/ENDIF control flow instructions.
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2024-01-17 22:28:34 +01:00 |
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Conor McCarthy
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f3d464de0e
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vkd3d-shader/spirv: Handle RETP in spirv_compiler_handle_instruction().
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2024-01-17 22:28:33 +01:00 |
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Conor McCarthy
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bc1b5e7132
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vkd3d-shader/spirv: Handle DISCARD and TEXKILL in spirv_compiler_handle_instruction().
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2024-01-17 22:28:31 +01:00 |
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Conor McCarthy
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db0d51675c
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vkd3d-shader/spirv: Emit descriptor offset loads in the function entry block.
Ensures they are loaded only once per function independent of the
control flow graph.
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2024-01-17 22:28:29 +01:00 |
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Henri Verbeet
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68b898fcb6
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vkd3d-shader/tpf: Store the "precise" mask as a uint32_t in shader_sm4_read_instruction().
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2024-01-15 19:58:22 +01:00 |
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Henri Verbeet
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ad2af68d2a
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vkd3d-shader/tpf: Store the "recognized_bits" mask as a uint32_t in shader_sm4_read_instruction_modifier().
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2024-01-15 19:58:21 +01:00 |
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Henri Verbeet
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b8903f5526
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vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_dst_param().
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2024-01-15 19:58:20 +01:00 |
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Henri Verbeet
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fd854bc0c0
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vkd3d-shader/tpf: Store the current token as a uint32_t in shader_sm4_read_src_param().
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2024-01-15 19:58:19 +01:00 |
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Henri Verbeet
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c5facd4e03
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vkd3d-shader/tpf: Store the "addressing" token as a uint32_t in shader_sm4_read_param().
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2024-01-15 19:58:18 +01:00 |
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Henri Verbeet
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b1c538e0fe
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vkd3d-shader/tpf: Store the "components" token as a uint32_t in shader_sm4_read_dcl_resource().
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2024-01-15 19:58:17 +01:00 |
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Henri Verbeet
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9896394220
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vkd3d-shader/tpf: Pass a uint32_t modifier token to shader_sm4_read_instruction_modifier().
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2024-01-15 19:58:15 +01:00 |
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Nikolay Sivov
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1a036ddff6
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vkd3d-shader/fx: Do not write the same string twice.
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2024-01-15 19:57:43 +01:00 |
|
Nikolay Sivov
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e7d65d39ba
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vkd3d-shader/fx: Initial support for fx_5_0 output.
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2024-01-15 19:57:42 +01:00 |
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Nikolay Sivov
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8014c11e88
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vkd3d-shader/fx: Write empty passes blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-01-15 19:57:41 +01:00 |
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Nikolay Sivov
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e1dca9b27a
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vkd3d-shader/hlsl: Add a scope for technique variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-01-15 19:57:39 +01:00 |
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Nikolay Sivov
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0a6d842ed1
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vkd3d-shader/hlsl: Rename the rule for an optional name.
Names are optional for both techniques and passes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-01-15 19:57:37 +01:00 |
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