Henri Verbeet
8c6f5b847b
vkd3d-utils: Implement D3DDisassemble().
...
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Giovanni Mascellani
5ec1825eb3
include/vkd3d-shader: Generate swizzles without a function call.
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So they can be used when a constant expression is expected, for instance
on case labels.
2024-01-29 22:33:31 +01:00
Conor McCarthy
6446b6ea21
vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64.
2024-01-24 22:38:09 +01:00
Zebediah Figura
0f46e7bbad
tests: Test signature reflection via D3DReflect().
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Ported from Wine.
2024-01-24 22:37:53 +01:00
Zebediah Figura
53bd1f5419
vkd3d-utils: Add D3DReflect().
2024-01-24 22:37:53 +01:00
Zebediah Figura
e73ba2a4c3
include: Add vkd3d_d3d12shader.idl.
2024-01-24 22:37:53 +01:00
Giovanni Mascellani
6ac525d6c3
vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
...
Capability Geometry allows to use the Layer builtin in geometry and pixel
shaders. For vertex and domain shaders ShaderLayer should be used, but it's only
available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used
instead with extension SPV_EXT_shader_viewport_index_layer.
2024-01-22 22:19:09 +01:00
Henri Verbeet
9228e13155
vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
03fbf4a3dc
vkd3d-common: Introduce vkd3d_atomic_increment_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
cd9610bbe0
include: Introduce a debug helper for HRESULTs.
2024-01-17 22:29:39 +01:00
Henri Verbeet
71decc927f
vkd3d-common: Introduce vkd3d_atomic_increment_u64().
2024-01-17 22:29:29 +01:00
Henri Verbeet
4db7b40ca8
vkd3d-common: Get rid of InterlockedAdd().
...
This was once used by libvkd3d's fence worker thread, but currently this is
unused.
2024-01-15 19:57:59 +01:00
Henri Verbeet
9dd5b2840f
vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
2024-01-11 23:04:54 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Henri Verbeet
4ec7f360d9
vkd3d: Add D3D_FEATURE_LEVEL_1_0_CORE as a valid feature level.
2024-01-03 22:38:10 +01:00
Henri Verbeet
6abcc27c97
vkd3d: Add D3D_FEATURE_LEVEL_12_2 as a valid feature level.
2024-01-03 22:38:10 +01:00
Conor McCarthy
13459a55f1
vkd3d-shader/spirv: Introduce a UINT64 component type.
2024-01-02 23:03:04 +01:00
Conor McCarthy
cdb9eecfd1
vkd3d-shader/spirv: Introduce a compiler feature flag for int64 capability.
2023-12-12 22:50:53 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Henri Verbeet
803dfc1246
vkd3d-shader: Update the vkd3d_shader_scan() documentation.
...
Scanning d3dbc sources is supported now, and
vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained
structure.
2023-12-04 22:23:14 +01:00
Henri Verbeet
ee1c6bd488
vkd3d-shader: Add a VKD3D_FORCE_32_BIT_ENUM element to enum vkd3d_shader_compile_option_fragment_coordinate_origin.
2023-12-04 22:23:04 +01:00
Biswapriyo Nath
c64909988f
include: Add ID3D12InfoQueue1 definition in vkd3d_d3d12sdklayers.idl.
2023-11-28 21:49:11 +01:00
Alistair Leslie-Hughes
5c134d44d6
include: D3D12_RT_FORMAT_ARRAY remove typedef to make header compatible with windows.
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windows d3d12.idl doesn't have this as a typedef.
2023-11-28 00:09:20 +01:00
Henri Verbeet
01dad41862
vkd3d-shader/ir: Skip recording combined resource/sampler information for dynamically indexed descriptor arrays.
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And output a warning instead.
2023-11-21 22:41:57 +01:00
Jacek Caban
616bf93931
include: Use GCC-style attributes and builtins on Clang MSVC target.
2023-11-20 22:07:54 +01:00
Conor McCarthy
529c0f46b0
include: Add a D3D12_RT_FORMAT_ARRAY typedef.
...
For consistency with how other D3D12_* structs are declared.
2023-11-15 21:48:41 +01:00
Henri Verbeet
9de793f180
vkd3d-shader: Implement scanning combined resource/sampler information.
2023-11-13 23:19:23 +01:00
Henri Verbeet
e7eec3e023
vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
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We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Giovanni Mascellani
bae6079047
include: Move D3D_BLOB_PART to a new header file.
...
According to a clang diagnostic, redefining a typedef is C11, and
we want to stick with C99.
2023-11-06 23:08:42 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Nikolay Sivov
e242b46922
vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Henri Verbeet
9ce98f9be5
vkd3d-utils: Implement D3DGetOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede
vkd3d-utils: Implement D3DGetInputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c
vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob().
2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d
vkd3d-utils: Implement D3DGetDebugInfo().
2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Zebediah Figura
72e8b6e0dc
include: Fix some confusingly structured documentation.
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Fixes: 7a4ae434df
.
2023-10-10 22:11:37 +02:00
Zebediah Figura
7a4ae434df
include: Define an API for mapping sm1 samplers to the target environment.
2023-10-09 21:58:38 +02:00
Martin Storsjö
e44a1927e5
include: Add an #include of d3d12sdklayers.h in vkd3d_d3d12.idl.
...
This matches what is done in the upstream headers; end users
including d3d12.h don't need to explicitly include d3d12sdklayers.h.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-27 22:34:34 +02:00
Henri Verbeet
90d4529f27
Release 1.9.
2023-09-21 19:16:32 +02:00
Zebediah Figura
8c11270940
vkd3d-shader: Add definitions for more fragment output system values.
2023-09-21 19:16:29 +02:00
Zebediah Figura
fd120d8f2d
vkd3d-shader: Rename vkd3d_shader_next_stage_info to vkd3d_shader_varying_map_info.
...
It was originally intended that this structure could hold other information
about the next stage which compilation might depend on. For example, compilation
to GLSL needs to know the type of the next shader in some circumstances.
That was never actualized, and since the API is fixed at this point for 1.9, it
makes the most sense to rename the structure to match its actual scope.
The documentation was written and arranged to imply that the structure would
hold other information about the next shader than the varying map; this is
changed accordingly as well.
2023-09-21 19:16:27 +02:00
Henri Verbeet
054ae10693
vkd3d-shader: Slightly tweak the documentation for VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_ORDER.
2023-09-19 21:30:40 +02:00
Henri Verbeet
0f2dd5f9be
vkd3d-shader: Add a \since 1.9 for VKD3D_SHADER_SV_TARGET.
2023-09-19 21:30:40 +02:00
Henri Verbeet
74517de783
include: Add a corresponding function pointer type for vkd3d_shader_build_varying_map().
2023-09-19 21:30:37 +02:00
Martin Storsjö
e597b0d80f
include: Add UUIDs for use with D3D12EnableExperimentalFeatures.
...
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
b484a9e1f6
include: Add the ID3D12GraphicsCommandList{5,6,7} interfaces.
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Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:59 +02:00
Martin Storsjö
5d13a90e37
include: Add DirectX 12 Agility SDK definitions.
...
This ports parts of commit 83625459c8227b0bd7b86c18946a35d3a806c80d
from wine.git into vkd3d.
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-18 21:04:56 +02:00
Henri Verbeet
da89da2bf3
vkd3d-shader: Hide support for DXIL sources.
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Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Martin Storsjö
06399d128a
include: Add some misc D3D12 structs/enums/macros.
...
Signed-off-by: Martin Storsjö <martin@martin.st>
2023-09-13 23:10:58 +02:00