include: Add vkd3d_d3d12shader.idl.

This commit is contained in:
Zebediah Figura 2021-12-27 20:50:21 -06:00 committed by Alexandre Julliard
parent 1c73513425
commit e73ba2a4c3
Notes: Alexandre Julliard 2024-01-24 22:54:09 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/561
3 changed files with 380 additions and 0 deletions

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@ -6,6 +6,7 @@ AM_LDFLAGS = -no-undefined
widl_headers = \
include/vkd3d_d3d12.h \
include/vkd3d_d3d12sdklayers.h \
include/vkd3d_d3d12shader.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dx9shader.h \
include/vkd3d_dxgi.h \
@ -21,6 +22,7 @@ vkd3d_public_headers = \
include/vkd3d.h \
include/vkd3d_d3d12.h \
include/vkd3d_d3d12sdklayers.h \
include/vkd3d_d3d12shader.h \
include/vkd3d_d3d9types.h \
include/vkd3d_d3dcommon.h \
include/vkd3d_d3dcompiler.h \

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@ -0,0 +1,306 @@
/*
* Copyright 2020 Paul Gofman for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "vkd3d_windows.h";
import "vkd3d_d3dcommon.idl";
typedef enum D3D12_SHADER_VERSION_TYPE
{
D3D12_SHVER_PIXEL_SHADER = 0x0,
D3D12_SHVER_VERTEX_SHADER = 0x1,
D3D12_SHVER_GEOMETRY_SHADER = 0x2,
D3D12_SHVER_HULL_SHADER = 0x3,
D3D12_SHVER_DOMAIN_SHADER = 0x4,
D3D12_SHVER_COMPUTE_SHADER = 0x5,
D3D12_SHVER_RESERVED0 = 0xfff0,
} D3D12_SHADER_VERSION_TYPE;
typedef struct _D3D12_SHADER_DESC
{
UINT Version;
const char *Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
UINT InputParameters;
UINT OutputParameters;
UINT InstructionCount;
UINT TempRegisterCount;
UINT TempArrayCount;
UINT DefCount;
UINT DclCount;
UINT TextureNormalInstructions;
UINT TextureLoadInstructions;
UINT TextureCompInstructions;
UINT TextureBiasInstructions;
UINT TextureGradientInstructions;
UINT FloatInstructionCount;
UINT IntInstructionCount;
UINT UintInstructionCount;
UINT StaticFlowControlCount;
UINT DynamicFlowControlCount;
UINT MacroInstructionCount;
UINT ArrayInstructionCount;
UINT CutInstructionCount;
UINT EmitInstructionCount;
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
UINT GSMaxOutputVertexCount;
D3D_PRIMITIVE InputPrimitive;
UINT PatchConstantParameters;
UINT cGSInstanceCount;
UINT cControlPoints;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
D3D_TESSELLATOR_PARTITIONING HSPartitioning;
D3D_TESSELLATOR_DOMAIN TessellatorDomain;
UINT cBarrierInstructions;
UINT cInterlockedInstructions;
UINT cTextureStoreInstructions;
} D3D12_SHADER_DESC;
typedef struct _D3D12_SHADER_VARIABLE_DESC
{
const char *Name;
UINT StartOffset;
UINT Size;
UINT uFlags;
void *DefaultValue;
UINT StartTexture;
UINT TextureSize;
UINT StartSampler;
UINT SamplerSize;
} D3D12_SHADER_VARIABLE_DESC;
typedef struct _D3D12_SHADER_TYPE_DESC
{
D3D_SHADER_VARIABLE_CLASS Class;
D3D_SHADER_VARIABLE_TYPE Type;
UINT Rows;
UINT Columns;
UINT Elements;
UINT Members;
UINT Offset;
const char *Name;
} D3D12_SHADER_TYPE_DESC;
typedef struct _D3D12_SHADER_BUFFER_DESC
{
const char *Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
UINT uFlags;
} D3D12_SHADER_BUFFER_DESC;
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
{
const char *Name;
D3D_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
UINT uFlags;
D3D_RESOURCE_RETURN_TYPE ReturnType;
D3D_SRV_DIMENSION Dimension;
UINT NumSamples;
UINT Space;
UINT uID;
} D3D12_SHADER_INPUT_BIND_DESC;
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
{
const char *SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
D3D_REGISTER_COMPONENT_TYPE ComponentType;
BYTE Mask;
BYTE ReadWriteMask;
UINT Stream;
D3D_MIN_PRECISION MinPrecision;
} D3D12_SIGNATURE_PARAMETER_DESC;
typedef struct _D3D12_PARAMETER_DESC
{
const char *Name;
const char *SemanticName;
D3D_SHADER_VARIABLE_TYPE Type;
D3D_SHADER_VARIABLE_CLASS Class;
UINT Rows;
UINT Columns;
D3D_INTERPOLATION_MODE InterpolationMode;
D3D_PARAMETER_FLAGS Flags;
UINT FirstInRegister;
UINT FirstInComponent;
UINT FirstOutRegister;
UINT FirstOutComponent;
} D3D12_PARAMETER_DESC;
typedef struct _D3D12_FUNCTION_DESC
{
UINT Version;
const char *Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
UINT InstructionCount;
UINT TempRegisterCount;
UINT TempArrayCount;
UINT DefCount;
UINT DclCount;
UINT TextureNormalInstructions;
UINT TextureLoadInstructions;
UINT TextureCompInstructions;
UINT TextureBiasInstructions;
UINT TextureGradientInstructions;
UINT FloatInstructionCount;
UINT IntInstructionCount;
UINT UintInstructionCount;
UINT StaticFlowControlCount;
UINT DynamicFlowControlCount;
UINT MacroInstructionCount;
UINT ArrayInstructionCount;
UINT MovInstructionCount;
UINT MovcInstructionCount;
UINT ConversionInstructionCount;
UINT BitwiseInstructionCount;
D3D_FEATURE_LEVEL MinFeatureLevel;
UINT64 RequiredFeatureFlags;
const char *Name;
INT FunctionParameterCount;
BOOL HasReturn;
BOOL Has10Level9VertexShader;
BOOL Has10Level9PixelShader;
} D3D12_FUNCTION_DESC;
typedef struct _D3D12_LIBRARY_DESC
{
const char *Creator;
UINT Flags;
UINT FunctionCount;
} D3D12_LIBRARY_DESC;
interface ID3D12ShaderReflectionConstantBuffer;
[
uuid(e913c351-783d-48ca-a1d1-4f306284ad56),
object,
local,
]
interface ID3D12ShaderReflectionType
{
HRESULT GetDesc(D3D12_SHADER_TYPE_DESC *desc);
ID3D12ShaderReflectionType *GetMemberTypeByIndex(UINT index);
ID3D12ShaderReflectionType *GetMemberTypeByName(const char *name);
const char *GetMemberTypeName(UINT index);
HRESULT IsEqual(ID3D12ShaderReflectionType *type);
ID3D12ShaderReflectionType *GetSubType();
ID3D12ShaderReflectionType *GetBaseClass();
UINT GetNumInterfaces();
ID3D12ShaderReflectionType *GetInterfaceByIndex(UINT index);
HRESULT IsOfType(ID3D12ShaderReflectionType *type);
HRESULT ImplementsInterface(ID3D12ShaderReflectionType *base);
}
[
uuid(8337a8a6-a216-444a-b2f4-314733a73aea),
object,
local,
]
interface ID3D12ShaderReflectionVariable
{
HRESULT GetDesc(D3D12_SHADER_VARIABLE_DESC *desc);
ID3D12ShaderReflectionType *GetType();
ID3D12ShaderReflectionConstantBuffer *GetBuffer();
UINT GetInterfaceSlot(UINT index);
}
[
uuid(c59598b4-48b3-4869-b9b1-b1618b14a8b7),
object,
local,
]
interface ID3D12ShaderReflectionConstantBuffer
{
HRESULT GetDesc(D3D12_SHADER_BUFFER_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByIndex(UINT index);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
}
[
uuid(5a58797d-a72c-478d-8ba2-efc6b0efe88e),
object,
local,
]
interface ID3D12ShaderReflection : IUnknown
{
HRESULT GetDesc(D3D12_SHADER_DESC *desc);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
HRESULT GetInputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
HRESULT GetOutputParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
HRESULT GetPatchConstantParameterDesc(UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
UINT GetMovInstructionCount();
UINT GetMovcInstructionCount();
UINT GetConversionInstructionCount();
UINT GetBitwiseInstructionCount();
D3D_PRIMITIVE GetGSInputPrimitive();
BOOL IsSampleFrequencyShader();
UINT GetNumInterfaceSlots();
HRESULT GetMinFeatureLevel(D3D_FEATURE_LEVEL *level);
UINT GetThreadGroupSize(UINT *sizex, UINT *sizey, UINT *sizez);
UINT64 GetRequiresFlags();
}
[
uuid(ec25f42d-7006-4f2b-b33e-02cc3375733f),
object,
local,
]
interface ID3D12FunctionParameterReflection
{
HRESULT GetDesc(D3D12_PARAMETER_DESC *desc);
}
[
uuid(1108795c-2772-4ba9-b2a8-d464dc7e2799),
object,
local,
]
interface ID3D12FunctionReflection
{
HRESULT GetDesc(D3D12_FUNCTION_DESC *desc);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
ID3D12ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
HRESULT GetResourceBindingDesc(UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc);
ID3D12ShaderReflectionVariable *GetVariableByName(const char *name);
HRESULT GetResourceBindingDescByName(const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc);
ID3D12FunctionParameterReflection *GetFunctionParameter(INT index);
}
[
uuid(8e349d19-54db-4a56-9dc9-119d87bdb804),
object,
local,
]
interface ID3D12LibraryReflection : IUnknown
{
HRESULT GetDesc(D3D12_LIBRARY_DESC *desc);
ID3D12FunctionReflection *GetFunctionByIndex(INT index);
}

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@ -353,6 +353,78 @@ typedef enum _D3D_SHADER_VARIABLE_TYPE
D3D_SVT_FORCE_DWORD = 0x7fffffff,
} D3D_SHADER_VARIABLE_TYPE;
typedef enum D3D_TESSELLATOR_DOMAIN
{
D3D_TESSELLATOR_DOMAIN_UNDEFINED,
D3D_TESSELLATOR_DOMAIN_ISOLINE,
D3D_TESSELLATOR_DOMAIN_TRI,
D3D_TESSELLATOR_DOMAIN_QUAD,
D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
D3D11_TESSELLATOR_DOMAIN_ISOLINE,
D3D11_TESSELLATOR_DOMAIN_TRI,
D3D11_TESSELLATOR_DOMAIN_QUAD,
} D3D_TESSELLATOR_DOMAIN;
typedef enum D3D_TESSELLATOR_PARTITIONING
{
D3D_TESSELLATOR_PARTITIONING_UNDEFINED,
D3D_TESSELLATOR_PARTITIONING_INTEGER,
D3D_TESSELLATOR_PARTITIONING_POW2,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
D3D11_TESSELLATOR_PARTITIONING_INTEGER,
D3D11_TESSELLATOR_PARTITIONING_POW2,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
} D3D_TESSELLATOR_PARTITIONING;
typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
{
D3D_TESSELLATOR_OUTPUT_UNDEFINED,
D3D_TESSELLATOR_OUTPUT_POINT,
D3D_TESSELLATOR_OUTPUT_LINE,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
D3D11_TESSELLATOR_OUTPUT_POINT,
D3D11_TESSELLATOR_OUTPUT_LINE,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef enum D3D_MIN_PRECISION
{
D3D_MIN_PRECISION_DEFAULT = 0,
D3D_MIN_PRECISION_FLOAT_16 = 1,
D3D_MIN_PRECISION_FLOAT_2_8 = 2,
D3D_MIN_PRECISION_RESERVED = 3,
D3D_MIN_PRECISION_SINT_16 = 4,
D3D_MIN_PRECISION_UINT_16 = 5,
D3D_MIN_PRECISION_ANY_16 = 0xf0,
D3D_MIN_PRECISION_ANY_10 = 0xf1,
} D3D_MIN_PRECISION;
typedef enum _D3D_INTERPOLATION_MODE
{
D3D_INTERPOLATION_UNDEFINED,
D3D_INTERPOLATION_CONSTANT,
D3D_INTERPOLATION_LINEAR,
D3D_INTERPOLATION_LINEAR_CENTROID,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID,
D3D_INTERPOLATION_LINEAR_SAMPLE,
D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE,
} D3D_INTERPOLATION_MODE;
typedef enum _D3D_PARAMETER_FLAGS
{
D3D_PF_NONE,
D3D_PF_IN,
D3D_PF_OUT,
D3D_PF_FORCE_DWORD = 0x7fffffff,
} D3D_PARAMETER_FLAGS;
[
uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102),
object,