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vkd3d-shader/spirv: Use capability ShaderViewportIndexLayerEXT for decoration Layer.
Capability Geometry allows to use the Layer builtin in geometry and pixel shaders. For vertex and domain shaders ShaderLayer should be used, but it's only available starting from SPIR-V 1.5. ShaderViewportIndexLayerEXT can be used instead with extension SPV_EXT_shader_viewport_index_layer.
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Alexandre Julliard
parent
dd00e209ac
commit
6ac525d6c3
Notes:
Alexandre Julliard
2024-01-22 22:53:41 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/546
@@ -876,6 +876,8 @@ enum vkd3d_shader_spirv_extension
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
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/** \since 1.3 */
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
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/** \since 1.11 */
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VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),
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};
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