79 Commits

Author SHA1 Message Date
Conor McCarthy
fb5eb3159d vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue. 2024-05-02 22:19:00 +02:00
Conor McCarthy
8e2b351538 vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue. 2024-05-02 22:18:58 +02:00
Conor McCarthy
9aa9b112e6 vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual. 2024-05-02 22:18:55 +02:00
Conor McCarthy
6a56b4e5d8 vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex. 2024-05-02 22:18:48 +02:00
Henri Verbeet
8a9364c124 vkd3d-shader/d3d-asm: Get rid of shader_addline(). 2024-04-16 22:18:44 +02:00
Henri Verbeet
b8eadf4bab vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode(). 2024-04-15 21:33:58 +02:00
Henri Verbeet
1ad524072d vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type(). 2024-04-15 21:33:57 +02:00
Henri Verbeet
7d72accce2 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage(). 2024-04-15 21:33:56 +02:00
Henri Verbeet
4d8c966ff4 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic(). 2024-04-15 21:33:55 +02:00
Henri Verbeet
37401fa11c vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type(). 2024-04-15 21:33:54 +02:00
Henri Verbeet
7c66c9122d vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register(). 2024-04-15 21:33:52 +02:00
Giovanni Mascellani
a2bb4ef301 vkd3d-shader/d3d-asm: Reset indent level on HS phases. 2024-04-10 08:54:29 -05:00
Conor McCarthy
9e0b9c3a7a vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. 2024-03-27 22:36:59 +01:00
Henri Verbeet
164608a007 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_dst_param(). 2024-03-18 23:08:03 +01:00
Henri Verbeet
e2d1a878a7 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_src_param(). 2024-03-18 23:08:02 +01:00
Henri Verbeet
939a7fbe88 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_partitioning(). 2024-03-18 23:08:01 +01:00
Henri Verbeet
5f5145b8f8 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_output_primitive(). 2024-03-18 23:08:00 +01:00
Henri Verbeet
f61a92b908 vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_tessellator_domain(). 2024-03-18 23:07:58 +01:00
Giovanni Mascellani
d418f49888 vkd3d-shader/d3d-asm: Do not dump a register's type if it's unused. 2024-03-18 23:07:44 +01:00
Giovanni Mascellani
22d19aed58 vkd3d-shader/d3d-asm: Indent instructions inside a block. 2024-03-18 23:07:43 +01:00
Henri Verbeet
bdc096d437 vkd3d-shader/d3d-asm: Get rid of the (now) redundant "shader_desc" parameter to vkd3d_dxbc_binary_to_text().
And rename the function to d3d_asm_compile() while we're touching it.
2024-03-12 22:15:34 +01:00
Conor McCarthy
066ea75945 vkd3d-shader/spirv: Introduce HALF and UINT16 types for minimum precision.
Minimum precision types must always be implemented as 32-bit to match how
reduced precision works in SPIR-V.
2024-03-11 22:10:05 +01:00
Giovanni Mascellani
470d83a9da vkd3d-shader: Move shader signatures to vsir_program. 2024-03-11 22:09:31 +01:00
Giovanni Mascellani
23259263cf vkd3d-shader/d3d-asm: Only emit signatures for SM4-6. 2024-03-08 23:36:44 +01:00
Giovanni Mascellani
21f76257b0 vkd3d-shader/d3d-asm: Print labels in red.
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00