Conor McCarthy
e65055b435
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
2024-03-08 23:36:14 +01:00
Conor McCarthy
94583815bc
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
2024-03-08 23:36:12 +01:00
Nikolay Sivov
b13d60d805
vkd3d-shader/hlsl: Add determinant() function.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Nikolay Sivov
a0d52dc385
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
4dd1bbae40
tests: Add some tests for shader object type names.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
8c5db57ea7
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:19 +01:00
Nikolay Sivov
dd5e42d347
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
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Such techniques are ignored later, but do not cause compilation errors.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:18 +01:00
Conor McCarthy
5082893e5d
vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
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There is no way to tell in spirv_compiler_emit_load_reg() if the write
mask is 64-bit. All loads are 32-bit except for IMMCONST64 and SSA, and
the latter ignores the mask, so the only issue lies with IMMCONST64.
2024-03-06 23:04:12 +01:00
Conor McCarthy
13143700b7
tests/shader-runner: Add raw UAV tests.
2024-03-06 23:04:11 +01:00
Francisco Casas
58c456ff2b
vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
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In SM1, bools are always represented as either 0.0f or 1.0f at runtime.
2024-03-06 23:04:07 +01:00
Francisco Casas
747511131d
vkd3d-shader/hlsl: Lower non-float operators for SM1.
2024-03-06 23:04:05 +01:00
Giovanni Mascellani
500b61c383
tests: Test how constant folding works on SM1.
2024-02-26 23:04:08 +01:00
Conor McCarthy
c083b1d0fc
vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
2024-02-26 23:03:48 +01:00
Conor McCarthy
2330ffdeda
vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel.
2024-02-22 22:45:34 +01:00
Conor McCarthy
cab8b781ab
vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
2024-02-22 22:45:07 +01:00
Conor McCarthy
ce1875c435
vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
2024-02-22 22:45:06 +01:00
Conor McCarthy
b447a725ec
tests/shader-runner: Add a test for a signed int structured buffer UAV.
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Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:05 +01:00
Conor McCarthy
9180ea6591
tests/shader-runner: Add a test for a signed int typed buffer UAV.
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Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:04 +01:00
Conor McCarthy
081c9dbc96
tests/shader-runner: Support structured buffer UAVs.
2024-02-22 22:45:02 +01:00
Petrichor Park
02a3667822
vkd3d-shader/hlsl: Implement atan and atan2.
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Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b
vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
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Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Conor McCarthy
96a0685ba6
vkd3d-shader/dxil: Implement DX intrinsic AtomicCompareExchange.
2024-02-20 22:50:16 +01:00
Conor McCarthy
560c9413c3
vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp.
2024-02-20 22:50:15 +01:00
Conor McCarthy
3906c12476
tests/shader-runner: Add tests for UAV atomic ops.
2024-02-20 22:50:13 +01:00
Evan Tang
7b41abaa1b
vkd3d-shader/hlsl: Support SV_PrimitiveID in pixel shaders.
2024-02-19 21:12:23 +01:00