vkd3d-shader/hlsl: Lower non-float operators for SM1.

This commit is contained in:
Francisco Casas 2024-02-21 16:17:45 -03:00 committed by Alexandre Julliard
parent a3319339e4
commit 747511131d
Notes: Alexandre Julliard 2024-03-06 23:29:16 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/671
2 changed files with 64 additions and 2 deletions

View File

@ -3343,6 +3343,61 @@ static bool lower_float_modulus(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr
return true;
}
static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block)
{
struct hlsl_ir_expr *expr;
if (instr->type != HLSL_IR_EXPR)
return false;
expr = hlsl_ir_expr(instr);
if (expr->op == HLSL_OP1_CAST || instr->data_type->base_type == HLSL_TYPE_FLOAT)
return false;
switch (expr->op)
{
case HLSL_OP1_ABS:
case HLSL_OP1_NEG:
case HLSL_OP2_ADD:
case HLSL_OP2_DIV:
case HLSL_OP2_MAX:
case HLSL_OP2_MIN:
case HLSL_OP2_MUL:
{
struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
struct hlsl_ir_node *arg, *arg_cast, *float_expr, *ret;
struct hlsl_type *float_type;
unsigned int i;
for (i = 0; i < HLSL_MAX_OPERANDS; ++i)
{
arg = expr->operands[i].node;
if (!arg)
continue;
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx);
if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, arg_cast);
operands[i] = arg_cast;
}
float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, instr->data_type->dimx);
if (!(float_expr = hlsl_new_expr(ctx, expr->op, operands, float_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, float_expr);
if (!(ret = hlsl_new_cast(ctx, float_expr, instr->data_type, &instr->loc)))
return false;
hlsl_block_add_instr(block, ret);
return true;
}
default:
return false;
}
}
static bool lower_discard_neg(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
{
struct hlsl_ir_node *zero, *bool_false, *or, *cmp, *load;
@ -5122,6 +5177,13 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
remove_unreachable_code(ctx, body);
hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
if (profile-> major_version < 4)
{
lower_ir(ctx, lower_nonfloat_exprs, body);
/* Constants casted to float must be folded. */
hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL);
}
lower_ir(ctx, lower_nonconstant_vector_derefs, body);
lower_ir(ctx, lower_casts_to_bool, body);
lower_ir(ctx, lower_int_dot, body);

View File

@ -88,7 +88,7 @@ uniform 0 float4 45.0 5.0 0.0 0.0
todo(sm<4) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader todo(sm<4)]
[pixel shader]
uniform float4 a;
float4 main() : SV_TARGET
@ -98,7 +98,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
todo(sm<4) draw quad
draw quad
probe all rgba (5.0, 7.0, 0.0, 10.0)
[pixel shader todo(sm<4)]