12947aa50d
vkd3d-shader/fx: Add support for writing DepthStencilState objects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
597e55691a
vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
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While on SM1 a register reservation reserves the whole size in
registers of the variable's data type, overlapping conflicts are only
checked up to the bind_count (used size) for each variable.
2024-07-08 18:12:03 +02:00
48ff7de8ef
vkd3d-shader/hlsl: Add support for ConstantBuffer<> type.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-08 18:12:03 +02:00
abbcf0461f
vkd3d-shader/hlsl: Reserve register slots for unused buffers.
2024-07-03 17:09:16 -03:00
da36a447b8
vkd3d-shader/hlsl: Validate cbuffer register allocations.
2024-07-03 17:09:16 -03:00
acc9d79fbb
vkd3d-shader/hlsl: Only allocate the aligned size for uniforms.
2024-06-18 13:19:44 -05:00
402dc94259
vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-12 19:02:20 +02:00
1124ea46ee
vkd3d-shader/hlsl: Store original semantic name.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-06-11 15:53:19 +02:00
4355e6ca69
vkd3d-shader/hlsl: Allocate register spaces for objects.
2024-06-11 15:49:30 +02:00
7b61b0219e
vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
2024-06-11 15:49:30 +02:00
28a5e23814
vkd3d-shader: Write SM5.1 register indices.
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Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
e8dbc36bd2
vkd3d-shader/hlsl: Record default values for uniforms and constant buffers.
2024-06-11 15:46:40 +02:00
f090d1e80d
vkd3d-shader: Remove explicit newlines from hlsl_fixme() messages.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-05-23 23:12:10 +02:00
061dc39036
vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
2024-05-15 21:17:51 +02:00
4f60c7167e
vkd3d-shader/hlsl: Run constant passes in a separate function.
2024-05-15 21:17:49 +02:00
28d267b7c0
vkd3d-shader/hlsl: Allocate SM1 numeric uniforms in decreasing bind count.
2024-05-13 22:26:21 +02:00
f548644222
vkd3d-shader/hlsl: Only allocate numeric bind count for SM1 numeric uniforms.
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Unless they have register reservations, in which case the whole
variable is still reserved.
2024-05-13 22:26:08 +02:00
573d511344
vkd3d-shader/hlsl: Track bind count according to usage for uniforms.
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Where bind count means the number of registers required to include all
dereferences to the variable within the shader as in
hlsl_ir_var.bind_count[].
2024-05-13 22:26:07 +02:00
e0a801e796
vkd3d-shader/hlsl: Improve tracking of used components running DCE before.
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track_object_components_usage() had to be improved to also
register derefs on resource stores.
It was not doing it because it assumed that for every resource store
there was a resource load already, which was true, before calling DCE.
2024-05-13 22:26:05 +02:00
657e460d11
vkd3d-shader/hlsl: Allocate unused variables with register reservations on SM1.
2024-05-13 22:26:03 +02:00
c2eb563e50
vkd3d-shader/fx: Skip uniform copy logic for global variables.
2024-05-08 21:07:58 +02:00
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
d9f7a88329
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
2024-05-06 22:12:37 +02:00
874937dab4
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
2024-05-06 22:12:34 +02:00
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00